Thank fully, Capcom addressed my personal issues of Super Jump canceling :s: to Teleport and allowed holding :s: for launch jump follow up. Reversed Dragon Punch motion is kinda hard when you need to input upward as well.
I am also thankful that I have such slow motion movement that everything I do comes out clean, I even perfected my weakness of doing Reveresed Dragon punch motion for Dante combos on P2 side in previous version, yet now i cant even control when I want tele or grace :/. I dont know what happened to the buffering recognizing system to lead to such horrid results.
I guess doing Half circles for graces and slow reverse dragon punch for teleports may be the best chance, but a slow input command for such a timing specific special is kinda self torture, in a game where chances are only created when you time everything on pin point.