You can easily activate valle CC on reaction to a walk. I and many others do it pretty often, and yes you can counter CC but not everyone is consistent with it. With that said, I’d even agree CCs are too strong and a2 is my favorite game. Just being real. Being able to end a match of one mistake may sound ST like, but doing a 90-95% damage CC is a bit silly. As others have already said though, that is how the game is balanced, every character can compete because they have access to the damage and it ends up making tiers about useless for this game which is a reason I love it. It’s always exaggerated though that you can’t even walk without getting valleCCed. That happens at lower to mid level vs high level, but not necessary at high vs high level.
Alpha2 gold should’ve just toned down the CC damage, but they actually did a BUNCH of changes that were unnecessary. I’m talking about nerfing characters that didn’t even call for a nerfing. Birdie, Bison, Gen, Sim, etc were all nerfed to make them EVEN WORSE than their a2 counterpart and mostly everyone besides the top 5-6 characters had their CC nerfed to the ground. With valleCCs removed on top of that, it basically isn’t even fair for those characters because Rose/Ken/Ryu/Chun etc were still high tier…they weren’t even touched basically.
As for the Sirlin thing, people just didn’t know what to do at the time. That wouldn’t fly at all in this day since you can just CC the recovery with a tiny bit of practice. You always get a few laughs though when you attempt it, since it probably does work for a few reps, but eventually you’ll get punished for it.
Edit: Bison’s CC just doesn’t do a whole lot of upfront damage, but it leads to his unblockable. Add in the fact that kick AC sets up easy ass CCs, it’s no where near bad.