(Sorry if this belongs in the general discussion/quick question, but if we reach a solution then I think it would be nice to have a separate archive)
After starting this game and becoming semi-competent at viper 2 years ago, I ended up being busy and not playing much until the last month or so. After coming back I sucked a lot, but have improved greatly in the last few days in the lab.
One thing has ALWAYS bothered me though, and that is doing SJ->BurnKicks consistently. For example doing cr. :mp: xx :hp: TK-Feint -> Crossup Burnkick seems like something I can get about 75-80% of the time. 75-80% when failure means eating an ultra or otherwise damaging combo is unacceptable. The strange part to me is that sometimes even when my input looks more clean on the readout in training mode, I superjump with a :lk: / :mk: / :hk: instead of burnkicking.
In combo I always:
This is 100% consistent when I do it correctly and works great for finishing FFF or hitting people from midscreen with :mp: / EX seismo.
However, I’m too slow to do this off a :hp: TK-Feint, not enough frames to buffer the jump and still be low enough to hit crouching targets, so generally I try to do:
This is the motion which seems truly inconsistent.
The two things I’ve heard mentioned pertaining to this are:
Does anyone know for sure how the buffering system works? If I could get a technical explanation it would help me greatly in devising a motion to practice.
Also, I see a lot of viper replays / VODs with the input: :qcb: :uf: :qcb: + :mk:, do people actually do this consistently on stick, or is that pad only? If it can be done 100% on a stick then I guess I’ll just focus on learning to move that accurately+quickly.