*I think I just found some dirty shit with Super Skrull. So I was sitting in training mode trying to figure out some applications for Skrulls Tenderizer assist and I noticed that sometimes the ending hits of the assist whiff on crouch blocking characters so my wheels started to spin a bit. I began to wonder how I could work it into characters coming in off a snapback/death and I found out that Skrulls assist will keep an opponent blocking on their way down and the opponent will still keep blocking some of the later hits of Tenderizer. However if you bump into your opponent just a little bit the later hits from tenderizer will whiff thus setting up a tick throw like situation. Even better is that if you’re using a character with a command throw setting up combo opportunities afterwards.
I started testing out ways to get out of this setup and the incoming character can hold upback until they hit the ground and then attempt to rejump into the air but you can do a quick hitting low attack to counteract that and go into a full combo. I tested this out on Dorm,Hulk, Doom, Task, Akuma, Phoenix, Zero, Viewtiful Joe and Ammy and the only discrepancy I had was on Hulk and Ammy. The only discrepancy was the last few hits whiffing on ammy once she hits the ground and hulk getting hit by the last few hit even once he was grounded but I can definitely due with testing this out some more and getting the timing just right. I can definitely see this tactic being VERY good for snapping in Phoenix plus this works midscreen by dashing then calling Skrull but depending on the characters dash and the incoming characters size the options change a bit.
Repost for prosperity.