This is a thread dedicated to doing things other than safe slides and s.mp, j.hks after slide/press and also for techniques one might use after slide-oil. My theory, for some time, has been that s.mp, j.hk set ups are too player unfriendly for Capcom to have meant Hakan to rely so heavily on it. Lately, I’ve found slide/press jump-over to be useful and particularly seems promising due to oily EX dive suddenly becoming a viable move, when prior to the last couple of weeks, I had successfully used it ZERO times.
Because of that, I’ll start out discussing crouching characters against whom slide/press, jump-over, oily EX dive goes over their heads. I’ll also specially mark those crouching characters against whom mk dive goes over. (Keep in mind that the EX oily dive’s slow start up is not a major problem, since opponents are forced to react to Hakan upon wake-up. Wake-up jumps, back dashes and throws will get stuffed, as the dive starts just a few frames prior to wake-up and completes its animation as the character has already committed to their wake-up move.)
Cody +mk dive
Cammy +mk dive
Juri +mk dive (throwable)
Sakura +mk dive (throwable)
Vega +mk dive (throwable)
In discovering this, one must believe there would be effective mix-ups to counter opponents doing normals, reversals and simply sitting there doing nothing. Beyond the obvious, like wake-up ex rocket, there is s.mk, OS f.mk (to deal with back dashes), EX rocket after a jump over. Variations on this technique could be discussed more in this thread, but that’s the basic one to beat normals and discourage opponents who neutral jump your wake-up EX rockets.
Similarly, after slide/oil, we might use DNC s.mk, EX rocket will prevent a wake-up neutral jump and rocket an opponent, even if they back dashed. Of course, DNC BNB is a good idea here, too.
Last but not least, to deal with more powerful reversals in a slide/press, jump-over situation, use a late c.lp+c.lk, which will counter throws as well. One might try variations on this, like c.lp+c.lk+c.hp, as well, to also punish most neutral jumpers. Against Chun Li and Juri, you need perfect timing for it to work. More difficult than one would think.
So that’s something to build on, for those that want to experiment and deviate from more traditional Hakan game-play. Hopefully, this will pan out to make Hakan a more powerful opponent.