Here’s my typical bag of tricks.
– Stinger+EMDxxTeleport for punishes/whenever you feel like it (old faithful.)
– Close range: s.H + EMD xx teleport (da gawd.)
– Far Range: s.H + EMD xx Teleport // grapple // Scat shotxxStinger (safer than grapple, have to be within ~3/4ths screen to connect with stinger, though.)
– IAD j.H, land, dash HxxWeasel Shot (2 shots), land, EMD + Teleport
(1/2 screen+ of space)j.air play + EMD (protects the followup options), land:
–drive xx teleport(if they stayed grounded)//crystal(if they normal jumped at you)//acid rain(if they super jumped towards you)//hysteric(neutral jump/super jump)
–Multilock. Either release and use for immediate teleport mixup or hold and TK release > teleport attempt > land s.H+EMDxxteleport 2nd mixup. (Be sure to keep in mind that you can press buttons while charging Multilock for those rare times you can gimmick someone into a hit.)
---- If they block most of these you usually get a free weasel shot followup mixup. (Use this to buy EMD some time, if it’s available, I would just go for the s.HxxTeleport option.)
I’ve been messing around with IAD + EMD j.H, land, immediately IAD j.H again for crossup/throw attempts. Seems like it could be a nice option to cover dash pressure.