This was the Genesis Turbo beta. It has much better music, voices and animation than the final game. Searching, the Genesis had the same (less powerful) processor as the CPS1, and it was still more powerful than the SNES, enabling a “better” game than the SNES.
As it is, the only time they took advantage of the Genesis CPU VS the SNES, was giving the Super SF2 entrance all the animation frames, wheras it was missing much on SNES.
Why did SF2 come out lesser?
It was scrapped in that form to be launched closer to the SNES Turbo launch.
Gameplay, showing differences. Like the shoto jumping frame with the closer leg infront, and Shoto’s with ARCADE quality idle poses. Even other movements look more fluid. Of course some stuff isnt finished. But that would have been so awesome. Voices were much cleaner too. Also, included the “near death” music.
It would have been great, especially for Super SF2, where the Genesis lacked ANY redeemable qualities to the SNES version.
Heres the soundtrack ripped from the beta. Sound VERY close to the arcade.
Looking for it now. LOL.