Dhalsim, huh. Again you are in luck as the Dhalsim player in my location is truly skilled.
Now the MU charts SAY it’s 6-4, but it’s not an easy 6-4 like say a Honda fighting a Bison. For this to be 6-4 (unfortunately with most Vega’s MU’s) you’re going to have to play extremely well. There isn’t really a direct “do this” strategy or approach against Dhalsim, it’s more of a mixture of knowing exactly how to react in each given situation. The best strategy against Dhalsim is to walk him into the corner, but it’s how you do it.
Don’t worry about taking a scratch here or there, and don’t be afraid to block his fireballs either. Dhalsim can fairly easily jump back strong you if you try to jump in at mid range and though your claw is very good at stuffing Dhalsims AA normals, it is not perfect. You can still trade or lose, so really avoid jumping in, especially if you don’t have your claw on. Any damage you take while walking in is paid off two fold when you have him in the corner. If you’re ballsy you can get him in the corner fairly fast by using your strong and fierce RCFs, but we all know how easy it is for that move to be stuffed so use it sparingly if done outside block strings. You can try focus dashing through his normals to help you get closer, but if he’s spamming his s.short you’re going to get hit during dash recovery. If you’re advancing on ground try to throw out a s.forward here and there. It’s the same principle as what Bison does in this match up, except Vega’s takes longer to come out so it isn’t quite as good. You’ll have a decent chance at stuffing Dhalsim’s normals on start up if you do this, but he can easily counter you by doing his low normals instead.
If you want to get gimmicky you can do a full level 3 focus attack. Often Dhalsims will attempt to poke you because normally people back dash away, but if you hold the level 3 you’ll smash him. You can also try to counter hit his pokes with your level 1 or level 2 focus attack, but again these are all gimmicks and in no way solid play.
Once he is in the corner, you still have to play it very patient. You have to scratch him to death. His back-mk command normal is very good at stuffing you. You’ll be aiming to poke this during his recovery (looking for a counter hit will more than likely get you hit instead). It has good active frames so a little later is better than too soon. Mix in OHs, and throws, but again do not get too aggressive - there’s no need to be. Wait for him to push a button and counter during his recovery. You can literally just stare him down and he won’t be able to do much. If he stares right back at you then chip with some rolls. HE has to be the one to escape, HE has to make the first move. You just sit back and think about your day while waiting for him to do something so you can counter him. Even if your c.mp isn’t hitting him, try to follow up with RCF’s to keep chipping at him. Don’t get too predictable or he’ll tele out for free. You can bait out his super and U1 in this way, actually. After a couple normal RCF’s you’ll have him trained and he’ll want to counter you big. That’s when you throw out an EX-RCF to show you’re serious Even if he blocks it you’ve now made him aware that you’re ready to waste all of his bar if he tries something risky on you. Don’t bother with Izuna loops if you score a KD of any kind in the corner. I’ll get back to this topic later. Stick to staring at him.
Do NOT, under ANY CIRCUMSTANCE let that earthworm out of the corner. Your advantage is at keeping him in the corner, not actually getting him there. If he escapes you can expect to take quite a bit of damage as you chase him to the other side of the screen again. If the Dhalsim tries to randomly teleport out, you can Cosmic Heel him on reaction. I prefer to follow up with an EX-FBA since I can drop him back into the corner. If you ST he’ll be further from the corner and you may not be able to hop kick over him in time to get back to your positional advantage. Dhalsim won’t care that he got combo’d because he’s out of the corner and will do more damage to you this way in the long run anyway. I cannot stress enough how important it is to keep him in the corner.
Now onto dealing with Dhalsim at more of a neutral range. If you go to neutral jump a fireball, there is a certain height you want to throw out your neutral round house. Right as you begin to fall from the apex of your jump, throw your move out. Here is an example: http://www.wegame.com/watch/stuff-dhalsims-normals/
Notice however that if Dhalsim is just a few steps closer the trade rate or lose rate goes up a little. It simply requires an altered timing (throw the n.rh very slightly later) but still expect a trade here or there. If you do that tactic recklessly Dhalsim can just wait until your landing frames and use his s.fierce. You’ll be able to block it if you didn’t throw anything out but if you did throw something out then you’ll get hit. It’s not that big of a concern because most Dhalsims will try to hit you in the air first before resorting to targeting your landing frames. You can do the same thing with nj.mk, but the timing is slightly different. You’ll want to throw it out just a bit lower than you would your nj.rh. Just a frame.
If you’re at low life and Dhalsim throws a fireball and is expecting you to jump, then you must react differently. He’ll may jump towards you and throw out a mp in the air. This requires a good read/psychic if you really want to stuff him. You’ll have to jump up right before he does and throw out your nj.rh at the same time as he throws his move out, or a frame before. Anything else and you’ll get stuffed on start up or your hitbox will miss his and he’ll hit you.
If you’re really starting to get desperate or impatient, you can try throwing your slide out to try to stuff Dhalsim’s s.fierce. Not gonna lie, the chances are that YOU’LL get stuffed, but there’s also a decent chance you’ll trade for a KD or beat him clean. There have been a few times that I can recall just mashing my slide. I got hit 3 times by his s.fierce, but once I had him knocked down I put him in the corner with a fierce RCF and mounted a comeback from there. Risky business since it’s quite possible you’ll get no reward at all, but the tactic is there if you’re really really stumped.
Dhalsim can NEVER jump so long as you have bar. Any time he jumps, throw out your EX-FBA towards him immediately. Even if he’s super cute and reacts with a tele, you’re going to grab him out of the air on the way down 100%. He’s the kind of guy that likes to yoga snipe? LET him. Take the damage because even on hit you can EX-FBA towards or U1 backwards (can’t recall if U1 will hit towards in this scenario, but will hit 100% going backwards). Now Dhalsim is knocked down while you push him into the corner very easily.
If you think he’s gonna try that fireball + tele towards/behind you gimmick Dhalsim’s love to do? U1. You’ll hit him 100% again if he threw out a tele. You can also U2 this since it will auto-correct, but U1 is the ultra to have in this MU.
Do NOT try to U1 him if he jumps back. He can teleport and your U1 will whiff going to him and even on the way back. Stick with the EX-FBA.
If the Dhalsim is particularly bad, he’ll throw out his s.fierce at closer ranges. If you’re within the closer half of his limb, you can c.mp X EX-FBA while he’s recovering. You can do the same thing with Seth too actually, but Seth is even easier to hit with this maneuver. If you’re at the more distanced half, you can’t do much about it.
Lastly, no walldives of any kind. No Izuna loops, no whiffing dives to build meter. Every time you leave the air it BETTER be with an EX-FBA and you BETTER be hitting him. If not, Dhalsim will simply teleport, avoid you, and get a jump in combo (air fierce, back-mk, yoga flame, and super if he has it).
And that’s the Dhalsim match up.
- Walk him into the corner. As I said before, don’t worry too much about the damage you take while going in. Block fireballs (neutral jump if you are confident) and take your time. You will be rewarded when you patiently put him in the corner.
- Stare at him and counter poke when he’s in the corner.
- Chip to add pressure.
- Throw in standard mix ups but don’t get overly aggressive
- DO NOT let him out of the corner. If you EX-FBA be sure to cross hop him if you landed yourself in the corner by mistake. Don’t worry about losing your back charge. It’s more important to keep Dhalsim where you want him.
- Every time he leaves the ground you should punish him if you have bar. No excuses.
- Be wary of his interception normals when you neutral jump to avoid fireballs. Be ready to stuff him on your way down (or up if he jumped at you with mp)
- U1 any fireball/tele shenanigans.
- Last tip - if he U1’s you on wakeup, you can just backdash away most of the time. Practice doing this a couple times and you’ll always know when you can do back dash. (U2 is the way Dhalsim wants to go in this MU imo, but that’s his choice. Either way you won’t get hit by either Ultra often if you play exactly how you’re supposed to)
It IS 6-4 in Vega’s favour, but it’s not free in any sense of the word.