So a little background that everyone already knows:
Vanilla SF4 was a heavily defensive game with fireball based zoning being very very effective overall. Dmg was heavy so even basic stuff like fireball trap jump over get shoryu’ed could pay off heavily in dividends. So small wonder that the best guy is the one who does the most dmg out of this situo and has incredibly useful fireballs[Big life totals etc kinda help]. Near the end of the life cycle we caught a glimpse of the things to come however with akumas vortex…
Super comes out and the whole vortex thing has come full swing. Ibuki joins in the fun and a couple chars move up to offensive beasts. Defensive chars, however, didn’t back down and we saw the advent of one of the strongest guiles ever along with chars like chun/honda who simply would not give these offensive powerhouses a chance to use their mettle. This is what considered the ‘balanced’ game, not in terms of characters but in terms of archetypes. Hence the propensity to have secondaries around here. Follow me…one more stop.
SO, AE hits. And now we have what is basically offense distilled into guesses. 3 characters have all offensive options[1 has ALL OPTIONS PERIOD in addition to the most invincible move in the game which potentially changes ANY situation into a 50/50 and a double guess with meter]. 5-6 have completely ambiguous crossups with the ability to do them again in the event that you got hit by it[generally safe if not] and several bypass conventional zoning and footsies. So that’s where we are, complete 180 from Vanilla.
Why do I even bring this up? Because I hear a relatively loud cry for no nerfs to Yun/Yang/Fei and general buffs to everyone else. But I think a point has been missed. How did it come to pass that the ‘best char’ made no showing? I think the major reason is that his wakeup has actually turned into a major liability compared to those with many options out of vortexes vs the one. This basically hammers home the point of what the game currently is. Hard knockdown, safe ambiguous beastings. Super jump flame kick. There’s another game like this actually - Marvel. Now not too take anything away from any of the players, but basically I’d think to make someone like Guile viable again, his sonic boom basically has to be EM Disruptor with the crazy stuff going around. So what do you guys think. Should the game just go up and up til everyone has the craziness like marvel lite? Fuuko has proven that intelligent play can still make this work on some level. Or is it time to bring it back down to earth and start differentiating up the cast again. I’ll make my opinion clear - I think its time to bring this game back. It doesn’t play much like SF anymore in my mind. I think the perfect example is Sim. He no longer works in this game at all anymore. One whole style of play is just useless.