of eliminating disadvantages for, I’m hoping, many people whether they be left or right handed or suck on both sides or whatever.
The idea is to go deeper when it comes to control configuration. It would be great if you could configure special commands to different motions. There’s just way too many instances where I and hopefully others, potential are held back because they just cannot do a command on either 1st or 2nd player sides. For instance, with Street Fighter 3: 3rd Strike for me, I can’t combo link into a super because doing the motion correctly is just too slow for the split second timing needed to activate a super. While on the 2nd player side, I created my own motion and am just capable of doing a super in the time frame needed. The problem with me is that the only way seemingly after weeks of practice, of quickly discharging a super on the 1st player side is to mash the controls in hopes that it’ll connect but its like 1 out of 10 chance of happening sadly. Since the :qcf: shares the same command somewhat, I usually do a fireball for example, instead of the desired super.
I have 4 ideas to make Street Fighter games more accessable to all and to level the playing field across the fan base. Like I just mentioned above, it would be nice to change a certain command like :qcf: to another motion just so it doesn’t interrupts the super art motion of :qcf: x2.
2nd idea is kind of weird but I’m just desperate for ideas since I love Street Fighter so much even though I suck. In my own playing style, I can do :qcb: x2 on the 2nd player side with one quick motion unlike my handicapped 1st player inability to do the same. So to remedy this handicap, there should be a way to configure one players 1st and 2nd player side motions. Basically, I just want to do the same motion on both sides ^_^;
Another problem is the lack of sensitivity adjustments, performing any command in 3rd Strike seems a little strict, I want to do a easy :qcf: x3(Yang’s special move) but it doesn’t always fire away at my command, many times it doesn’t work at all. Its weird, in the old arcade days, I would have no problem executing Fei Wongs special :qcf: x3 which is basically the same as Yangs. I have 4 joysticks, 2 HAPPS, one Sanwa, and one Seimitsu. I thought maybe the controls were the problem but its the game. It shouldn’t be so strict when doing a command. If I wanted to do a Hadouken doing this :hcf: motion instead of:qcf:, why not just let it fire away since its almost the exact same motion unless there’s a special move using the aforementioned motion. Timing of combos is affected by this too, I don’t see why you have to be so precise in your timing just to do a certain combo link.
Last idea is to just basically be like first person shooters, configuring every single command to whatever motion you like. Its seems similar to my other ideas but its taking a step further. For example, I fail at doing certain commands because of the left/right handed handicap, the motions are almost completed but lack one step. With this idea, why not just let me adjust the motions to how my disadvantaged hand movement handles the motion?
If there are any problems blind to my eyes, please let me know without flaming.
Some pet peeves…
Where’s the option to parry any and every characters normal moves set to specials and supers. Even with a friend, it wouldn’t be enough practice. This is Street Figher, where only the hardcore remain.
And last, why is Capcom adding then taking away ideas for each and every game? Everything from parrying to rolls to small jumps to custom combos should become a staple in every future Street Fighter game.