Change ultra 2 input into kicks.
Make it possible to combo ultra 2 off juggle states, ie anti air ex spire, LP DP, clHK.
Make startup of normal Condor Spires 15f, or make them knockdown on standing hit and stay 20f. I dont get why you guys are complaining about it’s frame data, it acts exactly like Sagat’s TK, but deals more damage instead of knocking down, well spaced spires are completely safe on block if not + if done perfectly. The problem with the move is that it’s so slow and gives a lot of time for the opponent to react and uppercut even if spaced correctly.
Make crMP, stMP special cancelable and comboable into EX spire , giving hawk a REAL confirm off a non close hit instead of the crap he gets now. clmp,clmp,stmp into ex spire is going to be godlike, and so will jab into stmp into ex spire.
Make crMK super cancelable therefore FADCable giving hawk some nastier and more damaging tick throw setups.
Make stHP non duckable by anyone in the cast.
Slightly buff the range on first part of sweep.
Give Hawk’s heavy shoulder juggle properties! Heavy shoulder into EX dive will be godlike.
I think what I’m asking for is reasonable, and it will turn hawk into a much better character, although I highly doubt they’d want him to get a hit confirm into knockdown as they took that away from Gief, and I highly doubt we’ll see another patch T__T.