This man knows the REAL problem with Brawl, as any Dustlooper would (Yay Dustloop solidarity/elitism!). Turn hit stun up by 25-50% and I’ll start playing competitive Brawl. More block stun would be great, but isn’t necessary. And I think making rolls throwable would add to the game. Oh, and fine, remove tripping. But man, the hit stun is WAY too low.
P.S. Easy mode ledges could also go. Maybe grabbing with your back is ok, but the ledge-grab range is a bit ridiculous.
Edit: I read a bit of the SmashBoards thread, and one of the guys in it seemed to think you could air dodge while in hit stun. Was he confused? I think he meant air dodge while still flying back. And good that others notice the hit stun issue. I never blocked much in Melee; were moves always this unsafe if blocked? Regardless, more block stun would be nice. Also, if throw invincibility on rolls is a variable, I’d like to know how to switch that too. I dislike rolls beating both attacks and throws. I mean, even parries lost to throws.
Re-edit: I find the fact that they wanted to fix tripping more than hit stun a bit amusing. Shows how much SmashBoards hates randomness. To be fair, though, tripping is unequivocally bad, whereas the other issues could be argued over. And who knows, maybe the tripping fix was easier to come by.