I think I posed this question a long time ago, but maybe it should be its own thread.
So- you parry something, anything, then what do you do? What are Remy’s best tactics to maximize the trade-off for releasing charge?
I’m asking because I’m finally seeing bread and butter patterns during a match and then parrying them. But alas, I’m either negating a short shoto combo string, an opponent jump-in, or defending myself during a jump-in. I don’t know if the trade-off for positioning plus charge is worth parrying something I could’ve easily blocked and worked around somehow.
Also, I started playing with Alex just for fun, mostly because my friend and I play console on weekends and he isn’t that good- so using Remy isn’t that beneficial. But- man, using someone other than Remy really improves parry game. Remy seems like a poor choice to start with in 3S.