Guess we’ll have to settle for people bringing 8 button joysticks to tourneys for “baiting” counter-hit jabs/shorts with fake buttons.
You get this sometimes with converted cabinets, but with the set standard being 6 buttons normally you can only downgrade from 6 to 4 like with Tekken or some such.
But to make that “standard” for cabinets and everything would probably be absurd…
Then again “cross-ups” were an accident at first after all, so why not?
I like the idea of a block button for 3d games similar to Ergheiz or Powerstone (been a while do those kinds of games even HAVE a block option?) but to eliminate that feeling of security from simply holding the block button down to catch a 5 minute breather, have it so you have to tap the block button for every attack thrown your way. Since those are 3d games instead of 2d games it’s not like you’re dealing with 2 frame jabs at all so it shouldn’t be too hard to react.
Especially when the fastest “Tekken” jab is 8 frames.
Rise of the Kasai (mentioned for its slight similarity, but not a fighter) featured something kinda neat when you’re going at it with no weapons (stealth mode) where you hit R1 during an enemy’s attack and you pry the weapon from them and impale them with it.
Eventually the AI adapts due to probability or whatever and they counter that (Tekken chicken I guess)
Maybe they can work something from those ideas including the joystick motions and get some kung fu/tai chi “sticky hands” stuff going on. Dunno.