I’d say I’m experienced in the SF world but when ti comes to terminology and advanced combos in SF4 I’m pretty much a newbie. If someone could answer these question I’d be happy:
Do low fierce kicks always trip? It seems like that to me.
What is Gouken’s move where you do a reverse shoryuken motion and he does a pose? The kick and punch are different but I still don’t get it.
What is gouken’s move where he jumps in the air (the one where he will slide kick if you press nothing) but you press B and he poses in the air? When I do it on front of an enemy it makes a focus absorb sound but nothing else.
How come when a character is stunned sometimes there are skulls instead of little duckies?
How can I do El Fuerte’s kick input moves after the dash? It just does a kick instead of for example the spinning move. It works when I do a back dash but when I turn around after dashing back it goes back to just a kick and not the specified move.
Why is akuma’s Super/Ultra input so weird?
Is it possible to avoid it when Gouki does a Back throw then does an Ultra?
How do the teleports work, I know the SRK motion chooses the direction but whats the different between KKK and PPP?
Is it possible to somehow focus cancel without wasting two bars? I could swear this one guy playing Gouken was doing it, cancelling shoryukens to do an Ex rising hurricane… probably just my eyes.
Thanks for answering and sorry if some of these questions are noobish. :amazed: