c. Strong link: for anti-wake up game only…I think, Execute c. strong a frame or so before the opponent finishes waking up. If it hit’s you can link it into a SAII. Simple as that.
For anti-air, hit the aerial opponent with s. jab and then dash forward for cross up Makoto style. I’ll leave the rest to your creativity if you have any.
Kara Cancel RRF with c. strong in order to do Remy’s 4-hit classic on opponents that are not in the corner. However keep in mind that the c. fierce is only possible to connect on few crouching opponents. (Yes, I know it would be nice to list them but I’m sleepy)
There is a frame for every character where they seem to be almost standing during the end of their wake up animation. This is the Perfect time to do shit that cannot be parried low:
Far S. Roundhouse
close S. Fierce
Far. S. strong
** A roundhouse CBK will cross up when blocked at this point** Pretty cool, huh?
I think Remy UOH also crosses up when it hits at this point but I’m not certain if it does the same thing if it’s blocked at this point.
Remy’s S. roundhouse, C. roundhouse and his POH have the most horizontal range.
S. forward has a little more range than his c. strong, but it’s pointless to use due to its speed, unless your avoiding sweeps or want to switch in the middle of a series of pokes to something that can’t be low parried.
You can juggle with a 2-hit EX RRF after a roundhouse CBK and only if your opponent is in the corner.
I’ll post more in about a year…or sooner if I can get to see more people.