moves that i think need to have changes and my reasonings behind them. These are merely suggestions and i don’t think we should get them all. but it does address some of my concerns as a sagat player
close st. jab
at 6 frame start up this move is next to useless unless accompanied by cr. short for some sort of frame advantage. while it is +4 on block there is no way of actually landing the damn thing. and in conjunction with cr short +3 on block it will set you at a neutral advantage if you choose to use it. meaning that a 3 frame jab would trade with it. as such, to increase sagat’s options i suggest the following fix.
fix: either give it a faster start up or a lower hitbox to hit more crouching opponents. in order for sagat to have more frame traps.
as a zoning character, Sagat relies mostly on his fireballs to keep his opponents out. However, when someone who easily destroys this aspect of sagat such as guy, sagat lacks a reliable poking tool to keep his opponents out. st. lk used to be very powerful in vanilla thanks to its cancelibility. however in super it has become an essential tool for spacing. however, the priority of this move is easily beaten by many other characters. (guy, gen, bison, to name a few)
**fix: **very slight buff to hitbox (moving hurtbox back perhaps), or perhaps extending cancelbility of fireballs. another possibilty is increase 2nd hit dmg by 5 or 10.
The notorious leg of the king has destroyed countless foes since vanilla, even after scaling it down in super it was a notoriously powerful AA move. as of right now i believe the hitbox of the tip of the foot is perfect. not too strong but very usable. However the main problem arises when using it close up. it often whiffs on crouching opponents and not just some but perhaps more than 50% of the cast. (cammy, gen, guy, ibuki, etc)
this problem coupled with the fact that this is perhaps one of the only ways of actually cancelling into angry scar makes angry scar and this cancel ability nearly useless. As fellow sagat players, you know the general uselessness of angry scar.
fix: i propose that st. RH as well as close st RH get a hitbox buff in its **CANCEL FRAMES. **meaning the first hit’s hitbox should be lowered slightly to hit more crouching opponents. meaning we can see more interesting sagat combos such as cr short cr short st rh xx as TU. This would also solve in my opinion, the complaint many sagat players have that his damage out put is too low. meaning short short st rh xx TU will be more common. perhaps they can change the damage distribution of st RH to (70-50) to account of the change.
far st. mp
playing for the last 2 years, i have yet to see a good use for this move. with a 10 frame start up and less range than his fierce this move has essentialy remained unused since vanilla.
fix: **BIG FIX **would be just make close st mp his far st mp. this would serve as a great anti air. much like sim’s i know this is would be huge in some ways effectively stopping many rush down characters so this might be too much. I want your guys’ opinion o n this move.
The show stopper. a great poke with some limiting uses. I believe that a change to this move would help sagat’s spacing tremendously.
fix: faster start up, better hitbox whichver. maybe lower damage to balance
**this could be just my opinion but i feel like it could be 1 frame faster or have a better hitbox.
Disclaimer: I believe these are all issues that could possibly be addressed that would strengthen Sagat’s game tremendously. I believe many of his specials are already very strong and were improved in AE (TU damage and TK buff) so they don’t require any buffs.
HOwever. as the recent 2012 change was to buff AC, i believe that the developers were going in the wrong direction with it. The damage itself does not make it any more appealing to use because quite simply there are no occasions to use it!
I believe that adding 1 or 2 of these suggestions would make Sagat a extremely balanced character. It would not make any of his good matches any worse while making his bad match ups more competitive