Something that made the transition very nicely from third strike

dudley

#1

[media=youtube]-rkFhS9Zojk#t=50s[/media]

yes, it works, now go have at those comulpulsive jumpers. HCF+K xx QCB+PPP is the input


#2

Yep I did that to someone online 2 days ago. It felt good too.


#3

Hmm…I gotta try that. If I could master that, nobody would dare jump at me. :badboy:


#4

Wow… really?

Thats… fuck me, thats awesome.


#5

i think this requires a VIDEOOOOOOO


#6

You don’t even need to get that clever. whomever is unfortunate enough to land on the cross from a jump eats full damage. Although I will try it, looks like something that would just psychological harm somebody.


#7

More for cross up attempts in my mind, I have escaped many of those using ducking…


#8

Very good find man, I find it’s a little easier to do than the 3S counterpart, but I’m having a tough time with my duckings, my reaction time is a wee bit off these days.


#9

Excellent find. Putting it to good use!


#10

With Ultra? Wow GREAT find dude!

More New Technologies!


#11

With Ultra? Wow GREAT find dude!

More New Technologies!


#12

God this is difficult to do with shortcuts… Keep getting EX Machinegun Blow lol


#13

Oh man we’re on some Vic Vance shit in this thread!!!


#14

Forgive me if I’m missing something, but why duck.


#15

Rule of Cool.


#16

off hand ducking does a couple of things, moves you forward with projectile invincibility, so you move forward much faster than just dashing forward, with a much smaller hit box since you’re crouched down. A good application of this would be ibuki’s cross up kunais (theoretically), since she throws the kunais and lands behind you, she completely committed until she hits the ground so a lk ducking should avoid the kunai and be close enough to be hit with the ultra. I think the ex kunai would beat it though.


#17

I don’t think you can do anything against Ibuki’s cross-up kunais if they do it right. I have tried ducking through them and I’ll get the reversal to come out, but still eat it. This is seems most useful as an anti-crossup as you can just Ultra II a jump-in on reaction and it will take less time to come out. Good stuff epy0nkaru, too bad Corkscrew Blow is no longer 1-frame startup T_T.


#18

Awesome find my friend…Need all the tips I can get switching from akuma…And never playing dudley in 3s =/


#19

TBH those kind of shenanigans were only necessary in 3s. Unless they’re landing far away theres no reason to not just super, or better yet trade upper duck upper super.


#20

Nope…ultra doesnt cancel from duck.

Rolling thunder probably should have, it would’ve made it a lot more useful. Doesn’t go far enough imo.