I’m sure that many players already know this info… but…shrug
whats stupid about it?
/her hitbox size(giant circle)
/length of active hitting frames(stays out way too long)
/start-up on the active hit frames is super quick, as soon as she starts the upper, it’s hitbox is active all the way around.
yesterday during low tier matches i landed 3 ambiguous uppercuts in a row.
opponent tries to jump past my sprite, son son upper goes up and behind the opponents sprite
after that hits i dash and then lp upper again, that one hit right in the middle of the sprite as well.
opponent tries to use air movement and then block, another lucky cross-up.
I posted this somewhere else in the forums but it’s a good example of how fast her hitting frames are…
in corner vs doom
c.lk,c.mk then standing fk. you use the c.mk to pop them up, the standing fk will whiff completely but you slide into the corner for a moment, time your uppercut when her sprite slides into the corner. retarded fast cross-up.
- u can also do the above set-up into wall run ect and it will let u behind the opponent as well.
++ when you wall run behind them remember u can cancel wall climb with lp drop+fp(5hits)XXfk(this last fk hits alot for some reason)
Anyone else get those lucky cross uppercuts?
also can anyone confirm how to defend?
Justin K, hook me up with some super ape mode strategies. I wonder about all the ways it can be baited and punished.