note tatsu’s use of highly concealed kara throws. never are they telegraphed. 90% of the time tatsu throws, warahk gets thrown.
also, jab hit confirms and the right moves to use off of jump ins: not deep, but jump ins from really high up that only combo into 4 framers which tatsu capitalizes on with c. lp and c. mp ex fba.
also, standing fierce is a good way to keep guile’s sonic booms in check. tatsu is trying to poke pressure guile, especially in the corner, to prevent sonic boom abuse.
tatsu jumps in late sometimes instead of safe jumps to throw off timing for EX somers. maybe warahk lets go of charge anticipating normal moves from the ground, but at any rate, he’s not doing anything about them.
however, at 4:00, note how tatsu performs that same jump in again but warahk does reversal somer and it goes UNDER tatsu. that is obviously why he’s doing it. That’s sick tatsu.
i’m like halfway through the vid rightr now.