This is a discussion thread for Soki, a.k.a. the Oni of the Ashes, a.k.a. the Black Oni, a.k.a. Yuki Hideyasu.
Unofficial Movelist (by RyoDragoon):
Head Splitter - :hcf:+:p:
Slow start up, but has super armor through out the move.
Slight damage difference depending on button used(confirmed by Tatsujinken). Hits overhead (confirmed by Buktooth).
Shoulder charge - :dp:+:p:
Another move with super armor. start up is decent, your able to combo the light version. Not too useful a move though as it doesnt seem like there’s anything you can do after it hits. Button pressed determines distance it travels
Counter stance - :hcb:+:p:
Will only counter normal and special physical attacks. doesn’t counter low.
quick start up, and there’s not a big window to counter. No difference in button strength. Knocks down.
Finisher - :d::d: + :snkc:
A quick floor stab that hits low and OTGs. Recovery is not too great though. Jabs can punish you if you do it on a standing opponent. good for canceling into Baroque.
Issen - :snkb:+:snkc: after certain moves hit.
Can issen off of (AFAIK):
:dp:+:2p: (level 1 only)
Sword of Purification - :qcf:+:2p:
Relatively fast start up. Best thing to use after you hit with a Head splitter.
not terribly unsafe if they block it all, but it pushes them to the edge of the screen, so only fast projectile moves can hit you, but however, if the first part is blocked the opponent can reach and punish you before the sword drops. Knocks down
Oni Magic - :dp:+:2p: (can charge)
Has 3 levels, but they can be performed for just 1 stock. is takes a second to charge to the next level. No super armor on any of the levels
Level 1 (green) - an electrically charged stand :snkc:. not great damage at all. unsafe on hit it seems too. You can issen after it hits though.
Level 2 (blue) - Same as level 1 but stuns opponent on hit and does a ground slam sending lightning everywhere. does good damage for a super. pretty safe is they block it all. they can hit you before the slam comes out though. Knocks down
Level 3 (red) - Same as level 2 but more lightning and a good chunk of more damage.
Black Oni Transformation (must have at least 3 stocks to preform) - :hcb:+:2p:
this super does not use any stocks to perform, but the transformation will drain all of your meter to use as its “timer”. In this mode, you can not tag Soki out, nor assist him. Pressing the P button will get him to absorb souls. Can still perform normal supers.
In Oni mode, Soki gains Hyper armor (similar to PTX-40a or GL), he gets a bit of a damage increase and well of a defense (not sure). Also, hitting the opponent will bring out souls (what type comes out is random). Each type of soul has a different effect.
Yellow - Recover Soki’s life by a little bit, can heal past the red bar (all the way to full life!)
Blue - Steals a small bit of the super meter. only way meter will go up in this mode.
Red - Fills up the Soul gauge that appears over the super meter. It’ll take 7 red orbs to fill up the bar and once you do you’ll have access to a certain super.
Ultimate Critical (only in Oni transformation after you get 7 red orbs) - :dp:+:2p:
You only need the Red Soul Gauge to be full to perform this, the super meter can be at zero. Using this will end Oni mode, hit or not.
Same start up to his Oni magic super, but a lot more range. Hits VERY, VERY HARD. (took off nearly half life on Casshern!)
His Oni mode is definitely strong. but it’s hindered by his ability to get hits in since his mix-up is not strong. Only about 7-8 souls can be onscreen at once too. The absorb move counts as a special move so you can cancel your normal attacks with it. Oni mode can also be comboed into via Headsplitter and certain normals.
Soki tutorial/combo video by Tatsujinken:
Another Soki tutorial/combo by XSilvenX (showcases some useful combo -> Oni transform confirms)
To start it off, I haven’t played the game in arcades. The first time I played the game was today, and it was at a friend’s house, so I know little to nothing about the game mechanics.
I mainly use Soki and Karas. None of the friends I was playing with today are hella into “traditional” fighting games (Capcom/SNK style 2/.5D fighters). They know the basics, but like… The very basics. QCFs, DPs, and one of them knows the way the Magic combo series works. The others are learning from scratch.
Anyways, two of the cats I were playing with kept calling me on cheese. Basically, I found that Soki’s launcher won’t combo if I do :snka:, :snkb:, :snkc: . So I stuck to a basic ground combo.
My BnB was :snka:, :snkb:, :snkc:, :r:+:snkc:, :2p:, :qcf:+:2p:. Generic ass Light, Medium, Heavy, into a command stab followed by a knock back slash, followed by one of his supers; a big fire tornado that finishes with Soki throwing the sword down on the enemy. Easy to do, decent damage, and brings back more than half a gauge. Anyways, the people I was playing got annoyed to the point where they placed a softban on Soki.
tl;dr Is Soki broken against beginners? Is the BnB I use “cheap”? I’m not asking for a tier listing; just general opinions on Soki’s ability.