It’s been said time and time again that Houston has the potential to be a major force in 3rd Strike. And it’s true, we seem to have a never-ending supply of new players picking the game up. But even though we seem to have as big as talent pool as ever, it still seems that we’re not at the level we could be.
So here we are again, with a new SW 3S thread where we can all post questions, concerns, tips, get-togethers, whatever.
I want to start off with a few concepts I think aren’t stressed enough.
First off, there’s double tapping your buttons. I’m a big fan of double tapping buttons. I sold my HRAP2 immediately after I found out the button layout interfered with the way I double tap my buttons.
Why is double tapping so important? It’s obvious isn’t it? It gives you a better chance to pull off a critical move, granted your left hand doesn’t mess up the joystick motion.
We’ve all seen Makoto mess up the st. fierce after a command throw. We’ve all seen Ken mess up a wake up fierce DP. And we’ve all seen Chun Li do cr. forward xx nothing.
The common thing about these scenarious is that the timing is tight. Double tapping your buttons gives you more button inputs and thus, gives you a better chance to hit your moves in clutch situations. And the great thing is, it’s just a small change to your overall gameplay.
The way I do it is to graze the button with my middle finger, than quickly graze it again with my pointer finger. I don’t press down on the button in the traditional way because it feels awkward to double tap that way.
And of course, you don’t have to double tap EVERY time. That’d be insane. A simple way to practice this is to play Makoto and double tap the fierce after the command throw. Once you get the hang of it, you’ll never miss that critical st. fierce xx super again.
The same goes for drumming the punch/kick buttons to get your super to come out. You can double tap for supers too, but it’s better to drum since you’re pressing 3 buttons instead of 2.
Chun Li players, please please PLEASE learn how to kara throw. Chun Li’s kara throw range is tremendous, I can’t stress this enough. Learn it, and you will start to realize just how many opportunities Chun Li has to throw an opponent.
Makoto players, please learn how to use your dash more effectively. Makoto’s dash is ridiculously quick if you haven’t noticed. A quick dash can help you against players who tend to turtle and whiff cr. forward.
One of the things that I personally do when I’m Alex and I’m playing against Ken for example, is I watch for them to whiff cr. forward. Once they whiff it, I can dash in for a quick throw while Ken’s leg is being retracted. This works really well once you get a rythm to it.
I can imagine that the results would be better with Makoto since she can dash in from further away.
So there. I’m not playing as much as I used to, but I still know a thing or two. Houston needs to realize its 3S potential!