So here is how it went in vanilla.
After the LP GH to get close you could do…
SPD
c.lk -> Combo
c.lk -> tick SPD
EX GH
Block
SPD beat all attacks except reversals.
C.lk combo beat any jump attempts "c.lk came out faster than a jump"
c.lk SPD if they block combo.
EX GH to stop backdash.
Block for reversals.
In SSF4 it seems to go like this.
LP green hand
SPD
EX hand
Block
SPD beats ground attacks.
EX hand for back dashes.
Block for reversals.
But it seems that after an spd someone can basically get a free jump away. c.lk no longer is fast enough to be someones jump. So how do you stop someone from jumping away from you. And is there a way to so it SAFELY? Sure i could j.mk or something. but its unsafe comparaed to a c.lk which would only lose to a reversal.
Any advice.
What else can you do after SPD in SSF4?