Any setups for her LEVEL 3 super?
That’s where people should be focused.
Only ones I know of is the launch, sj. short, sj. forward, CoS xx qcb+PP ,
CoS guard break as the opponent comes in xx qcb+PP, and the occasional qcb+PP (during rushdown or when cable is doing AHVB and you are behind him), jump u/f+grab.
There must be setups using assists to hold the opponent in place? Something that doesn’t require a CoS setup.
The only other finding I’ve seen is sj. CoS xx speed up super, CoS again. This works because speed up super cancels the delay on CoS recovery plus it holds spiral up. Also, you get to burn meter (which you sometimes should do if Spiral is doing well), plus you get speed up (which is much better than power up IMO).
What’s the other things new to spiral? I’ve heard that sj. sword jab, quick drop, jab jab jab jab jab is the way to stop a flying sentinel since it forces sentinel to drop down. Anything else new?
How about when Sentinel does HSF? If you teleport behind Sentinel during HSF, is level 3 unavoidable? Sentinel will have to get tagged if you teleport behind him and active level 3 during his HSF?