Time for take 2 at the Hunger Games. Most of the balance will be addressed in that of the itemization, or which items are available. Having each person able to completely outfit themselves in weapon + off hand + armor + misc was too much. Items should feel scarce, and taking time to scavenge for them should be a big decision. As well, a new ability “Stealth” is being added to open up new play styles.
Without further ado, here goes the thread
In Short, 12 people enter the arena. Each turn, you get 1 action: Attack, Defend, Scavenge or Stealth. You have to gather whatever items you can to make yourself stronger, and kill all of the other opponents and be the last one standing.
Items are limited, so you’re competing for resources against your opponents.
Do you have what it takes to be the last man standing?
(More Detailed Rules)
Players may take 1 action per turn. They PM that action to the game master, who will update the game every 24 hours based on those actions.
Attack. You may attack a character, dealing your attack damage to them.
Defend. You defend yourself, doubling your defense value for this turn. Or target another player, and add your defense value to theirs for this turn.
Scavenge. You attempt to grab some equipment from the equipment list. If multiple people attempt to grab the same item, only 1 will receive it (chosen randomly)
Stealth. You hide yourself in the arena. During the next phase, you are not able to be targeted. You receive +1 attack when attacking from stealth.
All actions are resolved at the same time. If a character takes combined damage more than their defense value on a single turn, they are killed and removed from the game.
The last player left alive (if any) wins the game.
All players will be assigned a character. This character will have a secret special ability that is not revealed until their death, but can have an effect on the game. Those in the Sponsors Lounge will be able to see every bodies abilities.
The arena will be themed, and have hazards in them. These hazards and their order will be selected before the game starts, but kept secret. At the end of a phase, if the arena hazards have any effect on the game, it will be shared with the players. This hazard will affect the next phase.
Before the game starts, people can sign up to be sponsors. They will be given 1 credit to spend. They may spend these credits to help players currently in the game. Credits unspent will carry over to future games.
The list of available items/bonuses that can be bought with credits will vary from game to game, and will be posted in the LL but kept secret from the players.
Equipment may be scavenged during a players turn, but each item can only be owned by 1 player at a time. If multiple players attempt to scavenge the same piece of equipment on the same turn, one will be chosen (at random) to receive the item, and the other players end up with nothing.
When a player dies, his items become scavenge-able again.
The actual equipment list of items that will be available is kept secret until the game starts, as it varies from arena to arena and is up to the game master. Here is a sample list of items, so that you can have an idea of what to expect to see.
Short Sword (hand), +2 attack
Axe (hand), +4 attack (-1 armor value to each piece of armor you wear)
Mace (hand), +2 attack (If the enemy doesn’t die when you attack, destroy 1 random piece of their armor)
Spear (hand), +2 attack (deals 2 damage to attackers while you are defending)
Katana (2 handed), +5 attack
Bow (2 handed), +3 attack (Ranged: you avoid damage while attacking, even if their item permits them to deal damage)
Shield (off-hand), +2 Defense
Tower Shield (Hand), +4 defense
Spiked Shield (off-hand) +1 attack, +2 defense (deals 1 damage to attackers while you are defending)
Body Armor (Armor), +3 defense (+2 extra vs ranged weapons)
Deadly Poison - Your swords, daggers, and axes have +1 attack
Stoneskin amulet - you have +1 armor
Players may only have each slot filled, and not carry any extra items. Slots are as follows:
Main Hand: Can be filled with any Main, Off-Hand, or 2 Handed item
Off Hand: Can be filled with any off-hand item, as long as no 2 handed item is equipped in the main hand
Body: Can be filled with any Body item
Misc: Can have unlimited Misc. items
Phases will last 24 hours. You have 24 hours to PM your action for the day, and the Game Master write up will reflect all actions of all players, and then mention what (if any) the arena hazard for the next round is. The game will last as many phases as necessary, until only 1 person is left alive.
Sign ups procedure:
I am capping this game at 12 players. In true hunger games fashion, there will be a lottery. Everyone who signs up will be put onto a list, and then 12 names will be drawn from that list. Players who are not selected to compete, will become sponsors, and be given 2 credits added to their account to spend or save as they wish.
You may sign up only to be a sponsor without playing, however you will only be given 1 credit in your account to spend.
Sign ups will end Wednesday, Feb 26th at 3:00 PST. The chosen players will be posted by 5:00 PST the same day. The game thread will go on Friday, feb 28thst, at 12:00 pm PST (noon). Phases will last 24 hours, and be due at 12:00 PM PST every day.
@Bious, as the returning champion, has 2 choices. He can return and represent district 1, or he can mentor whoever is chosen for District 1. If he mentors the district 1 choice, he will be able to stay in a PM with them the entire game (and forgo access to the Sponsors Lounge), or leave the PM when the game starts, and try to drum up support for his player in the sponsors lounge. If he decides to play for his district, and loses, he will lose his mentor status for future games until he wins again.
- The Chief
- Missing Person
Current Lottery “Winners”:
- Blindknagg with mentor: Bious
- Missing Person
- The Chief