In Short, 12 people enter the arena. Each turn, you get 1 action: Attack, Defend, Scavenge. You have to gather whatever items you can to make yourself stronger, and kill all of the other opponents and be the last one standing.
Items are limited, so you’re competing for resources against your opponents.
Do you have what it takes to be the last man standing?
(More Detailed Rules)
Players may take 1 action per turn. They PM that action to the game master, who will update the game every 24 hours based on those actions.
Attack. You may attack a character, dealing your attack damage to them.
Defend. You defend yourself, doubling your defense value for this turn. Or target another player, and add your defense value to theirs for this turn.
Scavenge. You attempt to grab some equipment from the equipment list. If multiple people attempt to grab the same item, only 1 will receive it (chosen randomly)
All actions are resolved at the same time. If a character takes combined damage more than their defense value on a single turn, they are killed and removed from the game.
The last player left alive (if any) wins the game.
All players will be assigned a character. This character will have a secret special ability that is not revealed until their death, but can have an effect on the game. Those in the Sponsors Lounge will be able to see every bodies abilities.
The arena will be themed, and have hazards in them. These hazards and their order will be selected before the game starts, but kept secret. At the end of a phase, if the arena hazards have any effect on the game, it will be shared with the players. This hazard will affect the next phase.
Before the game starts, people can sign up to be sponsors. They will be given 1 credit to spend. They may spend these credits to help players currently in the game. Credits unspent will carry over to future games.
The list of available items/bonuses that can be bought with credits will vary from game to game, and will be posted in the LL but kept secret from the players.
Equipment may be scavenged during a players turn, but each item can only be owned by 1 player at a time. If multiple players attempt to scavenge the same piece of equipment on the same turn, one will be chosen (at random) to receive the item, and the other players end up with nothing.
When a player dies, his items become scavenge-able again.
The actual equipment list of items that will be available is kept secret until the game starts, as it varies from arena to arena and is up to the game master. Here is a sample list of items, so that you can have an idea of what to expect to see.
Phases will last 24 hours. You have 24 hours to PM your action for the day, and the Game Master write up will reflect all actions of all players, and then mention what (if any) the arena hazard for the next round is. The game will last as many phases as necessary, until only 1 person is left alive.
All communication between players must be kept in the thread. There is to be no PMing other players. Editing is allowed. Non-Players (i.e. Sponsors) must not communicate in the game thread. The game thread is only for players to talk among themselves.