Yesterday, SSF2 was released for Wii’s Virtual console. Many people rejoiced and others cried of theft from their wallets. “Another SF revision. And it isn’t ST. When will capcom announce their release of SFHD for Wii as well?” were the complaints of many SF fans and casual players. While valid, many have either forgotten or neglected the great changes the SNES version of SSF2 made to its arcade brethren, mainly the much applauded speed increase and zangief glitch fix, which warrants this game’s name to be changed to Super Street Fighter 2 Plus. While I have not had the privilege of playing a widespread gamerbase in SSF2+, I feel this game is a much more polished game than HF due to the small tweaks and enhancements the original characters have while inputting 4 others. This game is no ST and it will never have the fanbase it’s son has, but it is a fun game that may bring a new pack of followers now that it has been released for a whopping 8 bucks on the VC.
If you have anything you want to discuss gameplay wise, post here. If you are gonna post just to say this game sucks and we should all just play ST, I have an idea for you. Write out a petition to Capcom and demand SFHD to come to Wii. I’ll sign it. But in the mean time, I am gonna spend my time playing, not waiting. I think SSF2+ is a great game and I think it is the next best thing us Wiiers have until SFHD comes to the Nintendo flagship, so let’s enjoy what we got.
Now that is out of the way…
I have found some weird dizzy issues with this game, especially pertaining to Versus and Arcade mode. My memory may be foggy, but I think only p1 can dizzy other opponents in Arcade mode, while Versus has a very different distance system that arcade SSF2 pertaining to Dizzies. Anyone pick up on this or know more info about it?