SSF2T HD Remix Tournament - Monday July 27th 2009


#1

PSN SSF2T HD Remix Tournament - Double Elimination Bracket

Organizer: PSN: TitanArch / SRK: Titan Arch
Date: Monday, July 27th
Time: 11PM Eastern, 10PM Central, 9PM Mountain, 8PM Pacific.

Congratulations to dbostick, who won again. Might need to rename these in honor of him.
1st: dbostick
2nd: djreign78
3rd: LOOSECHANGE
4th: SlipHole79
5th: Coth_X, Hadouken696969
7th: RenoMD, Str8crazy87
9th: ktm0066, rice247, GNX84, DrAcula_MaN
13th: kingj97, flako2nd, iLIKEpizza, SakamotoRyuu

BRACKET: http://www.bracketmaker.com/tmenu.cfm?tid=331803&tclass=32%20players

T-60 minutes: Signups close.
T-30 minutes: Initial bracket posted.
T-15 minutes: Know the match format and protocol before the tournament starts!
T-5 minutes: Join IRC or send me message on PSN for text chat.
T-0 minutes: Official start. I will approve some 1st round matches for play, pending no shows.
T+5 minutes: I’ll review the no show line up and make minor matchup changes. I don’t want to have BYEs go to those in the bottom half of the draw, so I may shift a few players to fill that gap. No shows are bumped to Loser’s bracket. Do 1st round matches.
T+15 minutes: 1st round matches complete. No shows are DQd. Do 1st round in Loser’s & 2nd round in Winner’s.
The rest will just flow from who wins or loses, and whatever other problems crop up.

NOTE: It’s your responsibility to know the rules. Don’t sign up if you can’t remember them.

Format: Double elimination bracket. 8 player minimum, 32 player maximum.
Matches: Best of three 3-round games. Grand Finals - best of five 3-round games.
Restrictions: Winner sticks to character. Akuma is not allowed.

Signups: North America only, please. Specify PSN Gamertag. Closes one hour prior to start. I’ll keep track of no shows!
Reminders: I will send reminders via private message one day prior to the event.

Tournament Chat: Use your favorite IRC client to join EFnet channel #hdremix. New IRC users can use the browser-based EFnet IRC Network Web Chat client. Nickname = Your PSN Gamertag and Channel = #hdremix. Try this out prior to the tournament. If you can’t use IRC, it is your responsibility to contact me via PSN so I can invite you to a text chat room.

IRC Update: I’ve noticed some problems connecting with the Webchat client. If that doesn’t work, try XChat 2 or mIRC.

Seeding: A players’ past tournament performance, reputation (best of lists), and my own judgement will be used for seeding. I may privately ask other players for input. I reserve the right to realign the bracket so that byes due to no-shows go to the higher seeds, therefore playing matches prior to official start is discouraged. Good tournament standing means better seeding in later tournaments!

Tournament Entries

  1. TitanArch
  2. GNX84
  3. ktm0066
  4. dbostick (#1 seed)
  5. flako2nd
  6. Str8crazy87
  7. rice247
  8. LOOSECHANGE
  9. Coth_X
  10. Tatsukyaku
  11. RenoMD (#2 seed)
  12. Merkilo
  13. djreign78
  14. SlipHole79
  15. SakamotoRyuu
  16. kingj97
  17. iLIKEpizza
  18. YoungViciousMan
  19. Hadouken696969
  20. Sir_Papacha
  21. DrAcula_MaN

The fine print…

Tournament Time Best Practices [TTBP]

  1. You must be online, attentive, and ready to play from the tournament time start until you are eliminated.
  2. Use your favorite IRC client to join EFnet channel #hdremix. New IRC users can use the browser-based EFnet IRC Network Web Chat client. Nickname = Your PSN Gamertag and Channel = #hdremix. Try this out prior to the tournament. If you can’t use IRC, it is your responsibility to contact me via PSN so I can invite you to a text chat room. It is not mandatory that you join, but it is highly recommended for match making and results reporting, and so that other players can communicate with you.
  3. To minimize delays, please do not play other games (HDR or otherwise) while you are still alive in the tournament.
  4. For bracket play, do not complete matches prior to tournament start.
  5. In the absence of a specific rule or guideline, the tournament organizer will use common sense (and so should the players).

Match Making Protocol [MMP]

  1. Contact your opponent(s) via PSN messages or text chat and determine who will host and invite.
  2. If the opponent does not respond, contact tournament organizer to begin 10-minute forfeit timer.
  3. Create a lobby with the required number of slots (all private), and invite the opponents. Be sure to use the correct round settings!
  4. If an opponent cannot connect to the host, try having the problem player create the lobby and send invites.
  5. If players still cannot connect, they must restart their PS3 System (not just exit the game) and retry steps 3 and 4.
  6. If a player still cannot establish a connection, contact tournament organizer who will create a lobby and invite the players.
  7. If one person can join and the other cannot, the bugged user unfortunately must forfeit. If both users cannot join then both users forfeit. There will be a 10 minute timer on this process.
  8. Note: Using invites for match making is not required, but it usually makes the process go more quickly. If you have problem using invites to join games, then the host should start the game as a public lobby. The joining player can use the lobby search filter feature to show only lobbies with the specified number of players (typically 2).

Character Selection Protocol [CSP]

  1. If the tournment signup specifies a player character list, each player must select a character from that list only. Restart the match or ignore the result if an invalid character is selected (the invalid character ought to stand by and get flogged!).
  2. For the first game in a match, each player must pick the first character from the signup list.
  3. For subsequent games, the prior game winner must pick same character and the prior game loser may change characters.

Results Reporting Protocol [RRP]

  1. Notify tournament organizer immediately after match conclusion.
  2. The preferred reporting location will be via PSN message and tournament IRC or text chat room (see TTBP #2).
  3. Match reporting requirements (match result, game result, round result) may vary by tournament format. Be sure to report the correct information.
  4. Incomplete results reporting can result in forfeit.
  5. Match results will be posted on SRK forum thread, or other web document as announced by tournament organizer.

References
Some of the items listed in the Practices and Protocol sections were based on those stated by eltwopee (Shoryuken.com Forums) in June 2009.


#2

sign me up for this one Titan!

I’ll be using Chun Li :wgrin:


#3

Don’t bother listing characters.
Free select, but winner selection sticks.
No Akuma.


#4

Another already? Lol. Thanks for managing the one last night. I played like crap but sign me up for this one too.

I’ll be using Sim as usual


#5

Cool, may as well participate in this one, as well. Dee Jay and Honda, as usual.


#6

put me on the list too ill probably have better luck this time.


#7

I think if a lot of people are willing to play in one, someone ought to step up and organize it. I was planning on two weeks out, but I’ll be out of town that night (Tori Amos is in Chicago).

Figured I’d go for sooner rather than later since I knew what was good and not so good from last night. This one will be easier to manage, and I’ll even get to play.


#8

Hell yeah! I think I got that night off. I’m in.


#9

Hopefully I won’t have to work again.

HUZZAH! Sign me up!

If I use fei will any honda players take it easy on me :bgrin:


#10

Man, some tough players already signed up. I’ll have to play all weekend in prep.


#11

im like this close to coming back to HDR. I’m getting owned in SF4 on a nightly basis.


#12

SFIV sucks! Play HDR!


#13

Sign me up.

PSN: Tatsukyaku


#14

I’m game


#15

I have to say I agreed with this statement not too long ago but I played IV again yesterday for the first time, since my last local tourney from a few months ago, and I love it more than ever before; now, I’m playing both again. :karate:


#16

Well, I would have played fei more, but ken sucks and I got turned off by the huge stages, and turtle run away.

Now some people might call me a turtle in HDR, but a turtle is SFIV is like 10x worse.

If they ever come out with a new version, I might try it again.


#17

I’d rather they bring all the SF4 characters into HD Remix.


#18

I feel ya dbostick…I started playing IV again the other day. It’s not that bad. It takes a little to get used to the weird timing and the crazy cancels.
I’ll never quit HDR for it though.


#19

I thought df, df, p for shoryukens was retarded, although i made some use of it.

My main problem with the game was the huge reversal window, and that the fireball game was again weakened.

I’m not saying I want to play Super Hadoken Thrower II, but I wouldn’t mind fireballs being a little better instead of just FA them or ultra through them, or super through them, or

tatsus go through hadokens?? WTF!

On topic though, I need to start mentally preparing for this tourney, this week sucked three 7am - 3pm retail shifts, ugh. :annoy:


#20

^you bringing fei to the tourney? I think I might try someone different this time. Those Honda matchups are gonna be tough