Hey everybody, my name is JD, I’m fourteen years old, and *Super Street Fighter IV: Arcade Edition *was my first ever fighting game. I’m sure that set a tone for the this thread, didn’t it?
I’ve been looking at this game for a long time now, and I think I may have a *basic *(Do you see the emphasis on basic?) understanding of the game. I have tried to begin learning how to play Dudley, (Oh, I can already imagine the responses to that one.) and despite what I believe is a growing collection of knowledge concerning the character, I still fall flat on my face. I have come to the conclusion that it is due to my lack of a solid base of understanding, so I have come to this forum to ask my many, many scrubby questions. I will list a few questions below, any answer would be greatly appreciated, and any extra help would be treasured.
[INDENT=1]Why is it that everyone attempts a throw after an empty jump?[/INDENT]
It seems like this is the go to punish when ever a player forward jumps with no action at another. It seems so redundant, especially due to the fact that it always gets teched. Is it because there is some sort of post-jump recovery that I’m not aware of, which only a throw can fit into? I’d really appreciate an answer.
[INDENT=1]Why would an Oki option, which has a two frame start up, not beat out a seven frame reversal? How the heck does the wake up system even work?[/INDENT]
I was watching a forum members extensive guide to Dudley (I wish I could remember his name…). I got to a part where he began talking about Okemi options for the character. One of the options was Dudley’s crouching short. He said that it beats out all reversals eight frames or longer. Dudley’s crouching short has a two frame start up. What the heck is going on here! Shouldn’t a majority of his options, especially his meaty options, beat out anything slower than six frames?
[INDENT=1]The game seems to move so fast. How can I help give myself time to think through situations?[/INDENT]
[INDENT=1]** Punishes in general seem pretty tough to execute, all of the recovery times of moves seem so quick… How might I improve my ability to punish?**[/INDENT]
[INDENT=1]** Hit-confirming in the sense the sense of execution seems like a piece of cake, (I’ve actually surprised myself, I’ve been able to hit a lot of these combos easily.) it just seems to hard to get into Cr. Jab range. Any tips?**[/INDENT]
[INDENT=1]How the heck do safe jumps work!?![/INDENT]
I’d like to thank everyone on this forum in advance. I really appreciate having a place to ask scrubby questions. Any help would be greatly appreciated. (Also, if anyone knows how to indent individual lines, I’d love to know how… >.>)