I was thinking about this today.
Normally, when I score a knockdown, I try to go for a meaty attack. If it’s blocked, I get advantage/frame trap opportunity, and if it hits I go into a combo.
Usually when I hit a meaty combo once or twice, the next time I knock them down they’ll go for a reversal. I act like I’m going to meaty and then crouch block.
But I was thinking about this- I’m very scared to crouch block so close, as I could possibly get thrown (granted a meaty attack would beat that, but this is the rock-paper-scissors part where I guess “block”). Holding back could work, since it would (maybe) avoid a throw, and it would block a reversal if it occurred.
Walking backwards is vulnerable to lows, but… if they are mashing lows instead of reversals on wakeup, that means I need to keep using meaty attacks, right? And reversals that are invincible usually don’t hit low (I would think)…
So, is there any point at all to crouch blocking when the opponent is knocked down? Would it be wise to always walk backwards if making the decision to defend?
Also, something unrelated I tried to ask in another topic (but apparently it wouldn’t go through);
Let’s say you get hit with an air-to-air, or a normal anti-air when you jump in- you flip out and land on your feet. Is it possible that the opponent has a guaranteed meaty attack if they are close enough, and all you can do is block?
I try to reversal a lot in these situations and end up getting hit instead.