Something I’ve noticed since I’ve started playing is that- my reaction time seems to be equivalent to that of a slug. I’m totally free to jump-ins- it’s like my brain just stops or something and it’s a feat of strength just to block.
Sometimes I don’t know if I should be sticking something out or going for a special anti-air- they’re not appropriate in all situations, especially if you don’t play a character with an invincible AA (i.e. shoto)… The most insidious is when I get crossed up while I’m still upright.
Blocking seems like the safe thing to do, but you block a jump-in and woah frame advantage here comes the mixups! Focus absorb backdash has been working well, but it kind of just delays the inevitable.
When I do manage to successfully anti-air (say, with a normal) it’s more like a love-tap- the other guy takes a piddly amount of damage and isn’t really dissuaded from jumping at all. How can I discourage jumping without damage?
I’m focusing on Guy now, but I wanted to know the general principle (for all characters) when it comes to this sort of thing.
Is there any way to train for this, other than experience? Setting the recording dummy to jump in repeatedly just isn’t the same.