So, I’ve completed the Arcade mode on medium as Chun-Li and Medium-hard as Cammy.
And the latter was obscenely tough. I am now trying to work through on “Hard” as Vega, with equal stress. I’ve checked all the guide videos, about focussing, FADC, plinking, yada yada but I’m not ready to implement the advanced techniques yet - I’m still failing on a few fundamentals and I really need to get my head around how to beat the basics before I even think about how to refine my game.
Where I am having problems is that the computer is simply way too fast for me - Zangief can barely touch the tip of Cammy’s foot during a hard kick and initiate a throw; attempts at using my own throws to tech out of it fail 90% of the time to the point where I can even see Cammy’s hand slapping his chest and in the EXACT SAME SECOND his throw goes through. Mine fails despite making contact - but there’s no “technical!” word or effect, and he immediately throws me before my throw-slap animation even finishes?
I can’t tech out of their throws reliably; I can’t seem to hit-stun them out of throws; they seem to be able to throw me no matter what I do or what attacks I launch at them, but I find it obscenely hard to throw them. It’s got me tearing my hair out.
This is also a problem with me landing supers and ultras - irrespective of when I launch mine and from where, they appear to have plenty of time to block it, or launch their own special which “trumps” mine even if an animation (such as from Seth’s teleport) is STILL PLAYING. I never see my ultras break an enemy ultra - it’s as if mine just “lose” vs theirs for some reason?
I know I should only be dropping them when I’ve set them up (with a crumple for example); but as enemies I’ve hit-stunned, grounded, etc always seem to be able to reversal before animations have even finished, the amount of time I have to execute them seems too short. For example, by my count a “charge” takes a three-count to register - I’ve tried executing stuff like Guile’s Jacknife, or Chun-Li’s fireball with less and it consistently fails until I give it the full three-count and then they go through perfectly.
I don’t get how I am supposed to execute these moves when I’m getting grabbed, hit-stunned, and thrown all over the screen but the computer can execute them instantly for reversals while it’s recovering from them.
I’ve got a suspicion that it’s because I need to master “buffering” and learn “recovery frames” and the like, but that seems to be a ridiculous exercise in book-worming when I’m only 13 hours into a game and have literally no idea where to start.
I also suspect that the trials are supposed to hand-hold you through the combos you need to be able to deal with the enemies; but it was just too frustrating inexplicably failing at a combo despite the inputs saying you’re getting it right - or having the combo go through despite performing it exactly as you have the previous ten times. And this STILL doesn’t help me if my timing is such that the computer can hit-stun / special me out of the combo even though I’m the one landing the first blows.
I really don’t get what I am doing wrong - it seems that every move I make fails before I even launch it at the computer: I’m throwing simple normal cancels at it and it uses an EX move and beats the crud out of me again and again. I throw an EX move at the computer and it just gives me a love tap (or worse still, a throw!) and it fails or, despite being open to hit me, they still manage to recover from the hit and go into a block while my hit is landing on them. I charge up a focus and even if I release it before their throw animation starts, I still end up getting grabbed and tossed around. I throw an ultra at them, it cancels my ultra and they beat me.
Should I just drop the difficulty back down to normal until I’m ready to download 9gbs of hitbox data (the torrent’s not being seeded ATM BTW…)? Or quit playing as Cammy who, from what I’ve read, has a poor time overcoming blocks and grabs?
I’m really frustrated, and I’m ashamed to say this is always the point where I tend to quit fighting games - when it stops being about the characters wailing on each other and it becomes about learning how to exploit counter-intuitive obscurities in the game engine as consistently as possible. So please, if anyone has some simple explanations about dealing with these issues - or just some words of morale support - I’d certainly appreciate them before I write off another game as “a waste of cash”.