Final Change Log Update
Ryu
[LEFT]Metsu Shoryuken[/LEFT]
[LEFT]Extended hitbox upward in 3rd active frame.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Hadoken[/LEFT]
[LEFT]Changed light/medium/heavy version damage from 60 to 70. Chip damage is the same as SSFIV AE, at 15.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Changed follow-up restrictions when a counter-hit is landed with the EX version so that follow-up is possible with any move.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Airborne Tatsumaki Senpukyaku[/LEFT]
[LEFT]Adjusted timing of trajectory break-point to be 3F behind the previous point when initiated with an angled forward jump.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Solar Plexus Strike[/LEFT]
[LEFT]Changed damage from 40 + 50 (90 total) to 40 + 60 (100 total).[/LEFT]
[LEFT] [/LEFT]
[LEFT]Near Standing Heavy Kick[/LEFT]
[LEFT]Equalized normal hit and counter-hit frame advantage.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Heavy Shoryuken[/LEFT]
[LEFT]Made this a 1-hit move. Set damage in 1st and 2nd active frames to 160, and in 3rd to 14th active frames to 60.[/LEFT]
[LEFT]Made from start to 4th frame totally invincible. Made mid-air follow-up impossible.[/LEFT]
[LEFT]Removed possibility for EX Focus Attack and super canceling.[/LEFT]
[LEFT]Crouching Medium Kick[/LEFT]
Hit detection extended from 3F to 5F.