I just don’t get IV. I actually feel that the combat system is that loose, that matchups don’t even make too much difference anymore. I mean the way I would play Ken vs Guile in HDR would be to sparingly shoot jab fireballs and punish any movement. In IV this kind of zoning seems ineffective. Guile just jumps over your fireball (or EX booms) and pulls out some bullshit easymode combo while you are still in your retarded fireball recovery.
Cammy vs Gief had always been in Cammy’s favour, but I heard in IV it’s in Giefs?
I dunno. The game engine is too weird. Even if they added a turbo mode or speeded up the walk speed, I think it would still be too heavily on the defensive side. I think ST.HDR got it more or less perfect. It’s more than just speed. It’s worth challenging wakeups in ST because you know how long you have to jump (so you have the option of empty crossup or safe jump), and that in some situations, reversals are difficult. Because IV’s reversals are easier, and wakeup speed can vary, it makes it a gamble not worth taking, so many people don’t.
The problem also lies within the excessive hit confirming. You can pretty much hit confirm anything with anyone, so it means people are taking much less decreased risks when they do decide to attack.
As I regularly mention, on average it takes me 2 rounds to fill super meter, but it’s easy to get an ultra per round, maybe even two. In this you are effectively rewarded for taking 50% damage.
Man there is so much wrong with this game that I don’t think I did it justice even in my blog entry.