Actually, if you are playing mainly online, you are doing a GREAT JUSTICE by respecting the other player’s wakeup. Reasons being:
?Players online do not AND I REPEAT DO NOT hesitate to mash DP/throw/ultra/super/command grab/reversal on wakeup
?Unfortunately, SF4 is actually designed to where the person waking up, in some cases, has an inherant advantage against the aggressor, depending on his opponent
?You can use this to your advantage to condition your opponent to think you are going to back off, and then dash forward and throw, or throw out a meaty option and punish their lazy wakeup game.
One thing I was told and never forgot, was that on SSF4 online, never Overestimate your opponent’s abilities. Some players in this game absolutely suck at waking up, and reversals are their “get-out-of-jail-free card”.
I’d say the best way to stop respecting wakeups is by mixing up your options. Sometimes walk-up throw, or crossup/meaty jabshort pressure, sometimes do NOTHING, etc. By mixing up your offense, your opponent will have to guess on what to do, and once he guesses wrong, punish his poor judgement.
I don’t respect any players I fight online until they prove to me that I’ve made a mistake in underestimating them. Then I switch up my gameplan. But until then, I’m gonna play my game, not yours.