SSFIV - Ibuki Questions (General)


#1

I played third strike quite a bit, I never took it very seriously I just played casuals against my friends. This year for SSIV I’m going to evo for the experience. I have some questions related to Rush-down characters, specifically Ibuki:

  1. I’ve read that rush down characters don’t really use footsies. I have general thoughts about it, but I’d like it if a seasoned vet could explain it.

  2. If you don’t use footsies, what tools do you use to get in for those big combos?

  3. Say you knockdown a shoto as Ibuki, what are you thinking about in regards to wake up?

  4. How important is frame data? Should I be studying it extensively right now?

If you can give me any advice on Ibuki, or even general advice I’d appreciate it. Thanks.


#2

Uh, Ibuki has footsies. She has answer for shotos typical footsies. Like f+HK beats any c.mk and other low moves. She also can bait sweeps, and use her f+mk overhead to close the distance and combo for a knockdown.

Uh, I’m no veteran though so ask Deviljin 01 about this stuff.

number 3 is some you the player have to figure out by reading your opponents tendencies. Obviously your objective is to keep them knocked down as long as possible, while making sure they don’t outguess you, and turn the tide.

Uh, frame data seems like something you use when you’ve hit a wall skill-wise, and need to learn more about matchups or different ways to do things with your character. It’s obviously a great supplement that’s readily available so it always helps, but isn’t essential.

As far as any real advice someone could give you…There wouldn’t be because 3rd strike ibuki won’t be SSFIV ibuki. Just wait till the game comes out. Maybe learn 3s ibuki to get a feel for her at least.


#3

why not just ask these questions in her thread?


#4

Frame data is kind of strange. Lots of new players learn/memorize frame numbers but still suck at the game, and lots of great players don’t bother to learn the frame data. Don’t focus so much on learning the numbers themselves, focus on learning what puts you at frame advantage (like Ibuki’s standing jab/other light normals, forward+MK hopkick, jump-ins, knockdowns) because you need these to set up your offense.

Here’s TheShend’s youtube page, i.e. the motherload of 3rd Strike match vids. Search for Aruka and Blue, they’re the best Ibuki players. Keep in mind though, you really will have to learn Ibuki IN SSF4.
3rd Strike is so different that a lot of the tactics Ibuki players abused then are useless now.

EVERY character can use footsies, so always keep your normals/specials that have range in mind. Her sweep will probably be especially good for setting up crossups/other shit because you can’t quickstand after being sweeped in SF4. Ibuki is also kind of unique because she has more air options than most SF2 characters. You have a jump, a super jump, and you can throw air projectiles.


#5
  1. SF characters not using footsies is some shit SFIV made up to balance them out against the world warrior types. Yeah I think it’s stupid too.

  2. Ibuki mainly used footsies to get in vs. everyone in 3S and hopefully if her footsies are intact will be able to do the same in SFIV. Ibuki probably had the second or 3rd best footsies of every character in 3S. She just couldn’t confirm off her low hitting footsies into damage like Ken or Chun Li. Though as far as the straight priority and speed of her normals she was GDLK in that respect.

  3. A bunch of stuff. Though mainly trying to bait them into a DP and punishing or hitting them with an occasional meaty s.MK or raida.

  4. Frame data is good to study but you only really need to study enough to know what is punishable and what isn’t and how quick your moves start up.


#6

I have no Ibuki specific advice, sorry.

What frame data were you intending to study? We don’t have the SSFIV Ibuki frame data.

More generally, don’t obsess about it. Everything frame data can tell you can be found out by trial and error, or by asking other people, and there’s a lot it doesn’t cover .(hitboxes and distances being the obious ones, well, except for throw ranges sometimes). Once you’ve got a bit memorized, you can use it for research when you’re at work and wondering what you could have done in that match last night, but you’ll still want to go home and test your theories before you try them in a serious business match.