Posted this in the team thread as it’s kinda team dependent, but the theory would work with others (and the THC thing would work even better with long-lasting hyper characters like Dante):
A kinda fun little thing I’ve done with Hawkeye/Task/Doom:
Anytime you confirm the normal H arrows into slide (or just the slide itself, but the slide does cancel out of h arrows successfully), you can cancel slide into THC. While Task and Doom continue to shoot their hypers, you can mash qcb + L + L (poison trick shot) and it will come out twice in addition to the damage from the THC. It does like 750k + two poison arrows.
You can ALSO do the same thing kinda from any normal launcher series. Your normal launch + magic series, then ice shot on the ground into slide > THC. Spam out poison shots and you can get 2 or 3. This combo does 915-950k in the corner with an additional two poison arrows on top of that.
My bnb with assists so far in the corner is launcher > magic series and land > doom plasma beam + trick shot poison > relaunch and land > task arrow + trick shot poison > gimlet (if needed). The timing is very tough, but it’s something I can get used to. I’ll post this on the combo thread too I guess, but wanted to know if you guys have had any teams with Task and Doom and any tricks/preferred assists you’ve discovered so far. Also still trying to debate on the order. Currently Hawk/Task/Doom, but I’ve been doing Doom 4x relaunches in the corner that use Hawkeye’s poison assist and then into Sphere Flame. Both Task and Hawkeye’s supers are great follow ups for sphere flame as well.
Do you guys think plasma beam is stronger with Hawkeye to continue combos while Hawkeye covers the air? Hidden missiles are good because you can be full screen and if you see them hit you can easily dash and slide for a combo, but the scaling is bad and you can’t really use the missiles in combos at all. Thoughts?