EDIT: Reported Differences:
16:9 - :snkc:step-kick(wallslam) into :snkb::r::snkc: combos from anywhere on the screen
4:3 - :snkc:step-kick(wallslam) into :snkb::r::snkc: combos only when close to the corner
While watching some videos on youtube I noticed that there were a mix of TvC videos uploaded in both 4:3 and 16:9 aspect ratios. I have a widescreen tv, so naturally I kept my Wii to output in 16:9, and originally I just assumed that TvC zoomed in the screen ala STHD. For the hell of it I switched my Wii to output 4:3 just to see what TvC would look like, but it turns out there’s more differences than just the view. In 4:3 mode, as characters move apart the screen moves farther apart with them, much farther apart than it does in 16:9 mode. Of course this changes a lot of how you have to play.
Just one example, while in 16:9 mode I can do the following combo with Ryu from anywhere on the screen:
:d::snka:, :snkb:, :d::snkb: ,:snkc:, :d::snkc:, :r::snkc:, :bdp::snkc:(wallslam), :snkb:, :r::snkc:, :qcb::snkc:
However, in 4:3 mode I have to be fairly close to the wall in order to pull it off, otherwise I won’t be close enough to the opponent to continue the combo after the wallslam.
So, I think its important to establish what aspect ratio will be standard for tournaments. I assume it’ll be the same as whatever the arcade standard is, but I haven’t seen what most arcades use, since I don’t live near any notable arcades.