Just wondering if anyone had a specific way of starting the round most of the time.
I go for a fd.MK I’d say 70% of the time.
Good points - It hits at the right range if opponents are walking towards you. Also if they jump in you find yourself right behind them to connect a close s.HK and it’s 2 hits so it’s hard for them to parry, so you can follow it up already with the re-launch mix-ups or a stun air juggle. I find it relatively safe most of the time.
Bad points - Rarely you get people who dash in but when they do, it hits them, but they get a huge amount of time to do a free combo on you. Luckily some people don’t know they get frame advantage and mess-up with a poke. So knowing the risk of people dashing in is rare, I just go for it most of the time because as long as they don’t dash in, I know it’ll be back to square one or will be in my favor.
Anyone else has similar type of thing they do at the start of the round?