On GGPO against a friend in SF3, my stick has 6 frames of delay between pressing jab and the first frame of animation coming out.
On MAME in SF3, my stick has 3.5 frames (on average) of delay for the same.
In SF4 for the 360, the results were the same for SF3 on MAME.
In SF4 for the 360, my xbox controller had 3 frames of delay.
All tests were done with ryu using jab. The tests were done by taking a 60 FPS video then opening it up in a video editing tool and counting the frames between a button press and motion on the screen. The buttons were pushed in such a way that it was easy to tell when they were down.
Are these results typical? It seems like having 3.5 frames of delay with sanwa buttons is too much, but I don’t know. That’s why I’m asking you.
And before you go linking me to the TV lag thread, I’m using an LCD monitor with 5 ms of response time. So it’s probably not my monitor, unless it’s broken and then my laptop’s monitor is also broken in the same way and magnitude.