Strats and links

kyo

#1

starting to play with Kyo. how do you link into his lv2 punch super. i’m having trouble starting it from c. mp are there any other setups?


#2

Use standing roundhouse to qcb,hcf+mp instead.

Extremely good long ranged setup for the super, gives you alot of time to look for a hit and does good guard damage on block.


#3

Do c.short x3, but on the 3rd short, hold the button, and do the motion for the super, no problem.


#4

this has nothing to do with anything but how does k kyo fight against c chun?

i keep my jab uppercuts ready at all times,

but like what offensive and defensive strats do you guys KNOW that works against her. i seem to get caught in a lot of her block strings.

small jumping works good too. what else can you guys add?


#5

level 2 final showdown then new wave smash(qcf fk +fk) then hcb k


#6

Lots of small jump d fp. That crosses over. poke with df hk. learn the timing of the sbk that way you can counter it.


#7

For any character in K groove who can’t duck Chuns SBK, get ready to JD right after SBK ends… they need to cancel a move before they can do another SBK (ie, cjab, cmp, sfierce) so just JD and throw them…


#8

Yeah im working on Kyo but i have a lil trouble with this combo
X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P…the thing i have trouble is that cancel that is in there what’s the easiest way to a cancel to get that special??


#9

I know all the termknowlegde[sp] not including one thing. When you guys say “XX” or “xxx” or what ever, what do you mean?

Oh, and by the way, I have some problems connecting the hca.rh, qca-hct.ap too.


#10

“X-up” means cross up and the “XX” means cancel…


#11

thank you


#12

X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P

can this end in any level super or does it have to be a level 3?


#13

X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P

Well, that is impossible unless your in an EX-Groove


#14

Re: X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P

No it’s not, u can add a super at the end of his qcf+k move. Wut u could do is his lvl 3 qcb,hcf+p move or his lvl 2 qcfx2+p move and canel it into qcf+k,k and either reset and go for a mix up or dp,hcb+k, or dp+k


#15

yes you can add a super at the end of qcf+k; however, you have a super after a hcb+hk, which is not possible in the arcade. youcan however combo in the super if you leave that part out, or replace hcb+hk with dp+forward kick.


#16

Re: Re: X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P

No shit. But you can’t add a super at the end of the hca.ak
thats what he was saying you can do.


#17

combos

This combo takes just about half life without a super
and more in rage mode…

J.Fk, S.Fk, QCF+Fk,k , F+FP, qcf+LP, hcb+lp,lp

DMG:6951

This is probally his highest damaging combo without a super…

Note: the first part of the qcf chain whiffs but the rest connects…

DMG in K-Groove(rage mode): 8043 :eek: :eek: (Just insane:evil: )

Later…:cool:

PS: I forgot to mention to do this near the corner…:o


#18

BnB’s for me:

Cr. Hp Qcf k k Dp k or Dp p (if in corner use hcb k)

cr.lk lp lk qcf lk lk (if in corner and have max or level 3 use his qcb hcf special let them bounce off u once then release)


#19

combos

ok no offense, but why the HELL would u do that combo in rage mode. just do the fuckin qcb, hcf+p super after qcf+k, k. also, u can add in the last hit of the rekka combo after the super.


#20

Ive got it

alright try this one

with C-groove

Jumping hk land cr hp, xx qcb hcf mid punch then at the end xx qcf hk hk then dp hk ( or if ur going for the kill instead of dp hk do lvl 1 qcb hcf p )