I don’t know how good Stet Fighter 1 would be on the 30th anniversary collection. The problem is it needs a separate joystick with two 2-bit analog buttons. Either that or it’s going to have the “Fighting Street compromise” of telegraphing heavy punches.
Will someone make an AMBIDEXTORUS joystick with an 8 way stick, and either 2 or 3
2-bit analog buttons (depending on whether they want a curve/angle (3)or a straight horizontal line or vertical line (2) ) for the Xbox One, PS4 and Switch? If I remember right, Street Fighter all through at least Street Fighter 2 had “leftie vs rightie” arcade cabinets.So there is precedent for selling an ambidextrous fighting joystick. And why not an ambidextrous 6 or 8 button joystick too?
Here’s a suggestion, make it a “neutral” Joystick packed with one modern system’s hookup for that console, and sell just the hookups for the other consoles at the price of the licensing fees. So if Nintendo charges Capcom, say, $5 a joystick as the license license, the Nintendo Joystick adapter would cost $5, and it all goes to Nintendo. Same with Xbox, Same with Playstation. Also older versions of those systems and makers of other obsolete systems, (Sega, Atari, Coleco, Intellivision, Bally, Panasonic, Vectrex, SNK, Philips/Magnavox, Fairchild, NEC/Hudson/Konami whoever among them owns the TG-16) . Pay for the licenses you do want, don’t pay for the ones you don’t want, but don’t pay over and over for joysticks that are functionally and mechanically the same.
I don’t know whether it’s the original arcade, whether it’s the Home TG-16CD version or whether it’s the Wii Virtual Console version, but I know the moves of Ryu and Ken, quarter circle down to from + punch for Fireball, Z forward + Punch equals Dragon Punch and Quarter circle down to back+ Kick is hurricane Kick. I tried doing it on a Hori Fighting Stick Wii for the Wii in the wiimote nunchuk port, and I literally did one move once when not trying, and outside of that, the only way I could get specials to work was to play a mock 2 player game, run up the score, and type in the cheat code which makes Select + forward = Fireball, Select + down = dragon Punch and select + back = hurricane kick.
My the way, did Ryu and Ken say “Psycho Fire” “Dragon Punch” and “Hurricane Kick”, like the did in the Arcade, on the TG-16CD or the Wii VC conversion for the TG-16CD. Wil Ryu and Ken speak English in the 30th anniversary edition of SF1?
Finally will SF1 be a literal translation, where you can only pay as Ryu or Ken, or will it be a 1.5 with all characters selectable and playable? If so will the game be more balanced when a human as other characters uses their moves against each other as well as against a human Ruy/Ken and a CPU Ryu/Ken? And will Ryu and Ken be literal carbon copies of each other gameplay-wise, or will there be differences?