Street fighter 2' hyper fighting vs CE/WW, Ken/Ryu Shoryuken motion (Dragon punch)


#1

Has anyone noticed this anywhere?
The Shoryuken / dragon punch is significantly easier to do in HF (and ST) than in CE or WW.
I thought at first this was just because of the speed difference, but I checked in Hyper Street Fighter 2: anniversary edition, and the problem persisted, regardless of speed.
Pick CE Ken, and the DP was a PITA to do. You literally had to be perfectly accurate.
Pick HF Ken, and the DP was brainless. What…
I guess this explains why I could not DP AT ALL at World’s Finest (an old comic/tournament place in pico rivera) but I could DP all day on Hyper fighting and combo with ken like it was going out of style…

it seems like HF (and Super SF2/ST) are far more forgiving for the DP input. In CE, you have to do it exactly like (forward, down, down-forward+P).

Am I correct that HF+ newer ones are more forgiving (or have a larger buffer?) in extra directions being pressed while completing the motion?
There can’t be any other explanation, and no amount of google searching turned up any information on this…


#2

Nope. In fact I tested it once with macros (in AE) and ST’s DPs are harder to do. There might be slight differences between WW/CE and HF but I can’t say I’ve ever noticed it. ST can be random which means even with perfect inputs you won’t get it unless you are within a 12f timing window (IIRC).

I tested it again just now for shits and giggles using my old AA training method:

Spam lows till the CPU jumps, then DP on reaction. Didn’t have any problems with bad inputs using any version of Ryu on Speed II in HSFII.