No, this game is not coming out, but I’d like to see people discuss what people think the ultimate revision of Street Fighter III would be.
First off, let’s go with the fanboyish area. STAGES AND MUSIC. If you’ve played the games, suggest which stages and which music should be used.
I personally would go for NG and 2I stages combined with music from every game (perhaps even randomly decide the song before the fight). I’ll compile a list of what eventually.
Then: SYSTEM VERSIONS. Which version of the system would you use, and what changes if any would you make?
I’d stick with the 3rd Strike system itself, including the crouching damage and parrying system, even karas, taunt effects and all.
Finally: CHARACTER CHANGES. Which changes would you make for each character? What version would you use as the base?
For this list, all bases are 3rd Strike unless otherwise stated.
I’d give Ryu two stocks of SA3 and shorten the stocks themselves to around the size of Ken’s SA3, making him quite a bit more violent since now he can do an EX combo after a Denjin and quite possibly set up into another. Of course, Denjin itself was never a damage-dealing super, so if anything make the damage from the super itself now completely irrelevant – the danger’s in the stun.
I’d take Sean from 2I, then lower his stun dealt by a little (keep him a bit crazy) and take out some of the retarded links that let him do insanely long combos. Instead, let him keep his long target combo and let the final hit remain cancellable. Shorten the bar on Hyper Tornado to about the size of Shoryu Cannon and lower the damage a bit, and raise it to 2 stocks. Let him keep his cool DP and make some of his moves decent again like in 2I.
I’d give Akuma just a little bit more defense, like Yun or Yang’s.
I’d give Ibuki a little bit more defense, like Yun or Yang’s. Also, give her the old SA3 from 2I that she used that was actually useful.
I’d make Yun’s Genei Jin bar a little bit longer (Ken’s SA3 length?).
I’d make Yang’s Seiei Enbu bar a little bit longer (Ken’s SA3 length?). I’d let him combo in a c.MK after his divekick. I’d make his SA2 the same size / stocks as Yun’s.
I’d give Remy a normal stun bar and give him a damage bonus for taunting (also, make his taunt a bit faster).
I’d give Alex a little bit more defense and more priority on a number of his pokes. I’d give the jab Flash Chop enough time to link into a jab Powerbomb. Give him a fancy combo and all.
I’d give Necro a wee bit of speed on some of his far-away pokes and a bit more priority in some cases.
I’d leave Ken alone. He’s fine. If anything, scale his damage a little bit harder. MP, DP, LP SRK is violent as fuck for a simple target combo.
I’d leave Makoto alone. She’s fine being the random insane nutball she is.
I’d slow Chun’s standing and back fierce down a little bit or just make the hitbox less stupid. I’d either narrow the window for hitconfirming on Chun’s crouching MK or make it beatable by someone else’s c.MKs. I’d make the bar for SA2 a bit longer. I’d make the bar for SA1 about as short as Ken’s SA3 and give her 2 stocks and lower the damage a little bit (giving her an interesting option other than SA2 to use).
I’m not sure about Urien. He’s not that broken as it is except for his unblockables, which are one of the reasons that he’s decent enough to play. I’d give him his 2I toward medium, though (and let him chain it into his toward fierce punch anyways).
I’d leave Dudley alone.
I’d leave Oro alone (stun king).
I’d give Hugo a bit more defense to start with. Not sure what else, maybe make the first frames of his anti-air grab completely invincible to make it fucking dangerous to jump at him?
I’d make Q’s command grab somewhat faster. I’d make his standard EX dash punch safe on block and give it more range. I’d make his other dash punches a little bit faster. I’d keep his taunting for defense. I’d give him a better anti-air that’d stop Yun’s divekicking.
I’d give Twelve a bit more priority on his moves (so that he isn’t 100% outprioritized by Elena all the time). Maybe make his X.N.D.L. super have 3 stocks.
I’d give Elena a bit more damage. I’m not completely sure what’s wrong with her otherwise.
As for Gill, I’d make a playable version of him with 3 techniques that aren’t shown in the game itself (he’s supposed to have mastered 66 of them, I believe, and Urien mastered one: Aegis Reflector). I’d give Gill priority about equal to Urien on most moves. His “tackle” would knock down but only be about as fast as Urien’s, so his best combo off a crouching fierce would be something like EX headbutt, pyro/cryokinesis, tackle. I’d make his fireballs all hit one time unless EX’d.
Finally: WISHLIST. What character would you add from another series?
Perhaps a mature version of Sakura? Hah.
And Gouken. Hell yes, Gouken. Denjin Shinshoryuken and all. Fucking EGM.