Hey guys, so as you probably already know, the beta of SF5 is upon us (though the server is down as of the time when this thread is posted) and the game itself is coming out about 8-9 months from now (with an approximate release date of March, 2016)
But the previous title, which is SF4, has been out for almost 7 years, and many people have been playing the game since the Vanilla version up, perhaps even up until now - the Ultra version. And I myself has been into the game since 2011-2012.
Due to SF4 being the mainline Street Fighter game for such a long time, it’s no secret that the players have generated various playing habits while playing it, such as getting used to using crouching jabs or shorts as your main combo starters (with cancels or links into specials), focus attack fishing, and maybe even playing in a more defensive fashion rather than an grrwsive one unless you’re a 100% rushdown character like Yun, for example, as well as the timer scamming tactics that are sometimes being used combined with long Ultra animations, during which the timer still goes on so you pretty much save yourself from a loss when the timer is at 10-15 seconds left
But here we have a new Street Fighter game, with different mechanics, different gameplay approach, different combat system, different combo opportunities, etc and it’s obvious that unless you adapt - the described above tactics won’t work since now we have increased damage, the V-Trigger mechanic to appmplify your character’s abilities, chip damage from normals, …
So, here’s my 2 questions when it comes to the habits coming from 4 to 5:
- which games would you recommend the best to get rid of them and step up your game fundmanetals like traps and footsies and such?
And 2) how long do you think will it take the players (both on casual and competitive scene) to adapt to the new game and come up with a different approach when it comes to attack the opponent and start your assault on him/her? Could it be that people who abused SF4 mechanics will drop the game altogether?