In SFII half of the selectable cast is comprised of charge characters and that number grew up on Champion Edition.
Since then the percentage of charge characters on the cast have declined, a trend that SFIV is following.
4 out of 8 (50%) - Blanka, Guile, E. Honda and Chun-Li
SF II’ CE
7 out of 12 (58.33%) - All the previous plus Boxer, Claw and Dictator
SF II HF
6.5 out of 12 (54.17%) - Chun-Li got a fireball that uses a motion command, making her the first hybrid character in the series
**SSF II **
8 out of 16 (50%) - Chun-Li went back to full charge char and of the 4 new characters, only Dee Jay was a charge char.
SSF II Turbo
8 out of 17 (47.06%) - No change, but we get one more char that is non-charge
Street Fighter IV (the original arcade version) was a return to the origins, bringing back the original cast of 12 characters plus some new faces
7 out of 17 (41.18%) - The original 7 charge characters are back, despite Chun-Li having a motion command (Axe Kick). Not one of the 4 new characters (Viper, Abel, Rufus and Fuerte) are charge chars. We can clearly see Capcom showing its hate and despise for charge characters.
7.5 out of 25 (30%) - From the 8 new characters included in the console version (included previous boss-only chars), only Gen have charge moves, but he’s an hybrid.
8.5 out of 35 (24.29%) - Here you can see again Capcom’s desdain for charge characters. We got 10 new characters, but only one uses charge moves (Dee Jay). On top of that the game got 2 new and completely original characters, Juri and Hakan, and none of them use charge moves
8.5 out of 39 (21.79%) - This is getting ridiculous. 4 new characters, well 3 returning and 1 new, and none of them are charge chars
8.5 out of 44 (19.32%) - 4 new characters announced, none charge-based. The secret and all-new 5th character is yet unknown, but I wouldn’t hold my breath about him having charge moves.
At this rate, SFV will mark the extinction of “hold down back”.
We gotta do something!