Downloading, thank you for releasing this madness
This mod is a lifetime experience for sure!
Also Cammys Taunt (Instant Lvl 3 FA) does only a Lvl 2 FA which you can charge up to Lvl 3 though.
Some really cool combos and setups going on here. Good shit!
Am I supposed to replace the entire character folders, or just the XXX.cmn.emz files? Because I did the later one, and Dan doesn’t seem to work.
Is there any reason Dan has no modifications?
So it’s not jsut me then?
Btw, I noticed that when you cancel Cammys j.HP into another move, it will think you’re jumping straight hp instead of forward, so you can’t do cannon strike, and you get js.HP, js.HK etc. Is this intentional?
Thought I might add that I found you can cause Chun Li to get stuck mid Air by canceling out of hazanshu into an air grab.
You can also fly by using j.mp extremely fast as shown earlier in that video as well.
when you juggle into rose’s soul throw and Vega’s air grab, they do no damage (you wanted to know about glitches, right?). I also noticed that if you did Akumas LP air fireball as soon as possible during a jump, he will fall slowly to the ground afterwards.
Wish I had a comp that could run it, otherwise…Thank you Based Zeipher!
it’s stuck on the little loading bar in mediafire, can’t download for whatever reason? =/
Updated first post with 1.1 update information.
MRGAY, the download thing is probably because I was messing with the file at that moment. Sorry about that.
No problem, it’s still being funny, maybe needs to be uploaded and stuff. I’ll try in 15 minutes or so. Looking forward to it. B)
I love this game so much.
Ken is so gdlk looool
Ken needs more FLAMES, thousands of FLAMES!
This mod’s certainly fun enough for shits and giggles, but at the same time, there’s a couple neat ideas in there that I almost wish were in unmodded SF4.
Not so much the crazy crap like Bison’s fastfalling headstomp and forward throw wallbounce (and the, er, 3-frame LK scissors), as it is more minute stuff like some of the liberalized juggle states (would be kinda nice to get at least a fierce reset or something off an FADC’ed Psycho Crusher…those added reps of j. MP, MP and the HP Psycho finisher off both hits are pretty sweet too) and the ability to do Psycho Crusher/Knee Press immediately following a throw (if only because the need to charge was completely removed, and thus the inability to charge back until the throw fully recovers becomes irrelevant). Kinda hope Street Fighter x Tekken takes a couple pages (or at least a few select passages) from SF4 Koryu’s book.
Rufus is REALLY retarded, though. Overhead double-speed divekick + ludicrously fast jump = Vega is STILL fucked. Completely-invincible-even-during-recovery flip means dick when you can’t ever escape. (Or mash out. Or dash out. Or jump out. NOTHING beats that divekick except eagle-eye Focus Attack, and good luck trying to space that against a guy who can cross the screen in 30 frames without teleporting.) And even in fucking Koryu, EX flipkick still doesn’t beat shit. Oh well, at least he’s not Dan.
P.S. Best mod ever. Rose vs. Dhalsim in Koryu = YES.
once I can figure out how to stream my pc games I will be streaming this, hopefully as soon as today
chun infinite from anywhere on screen (i think):
cr.fp xx mk hazanshu
loop that shit
just hold forward while you’re doing it and you won’t fall out of range
Ken has an Infinite that can be done by short hopping into a 3hit chain that ends with j.hk or j.hp, credits to Doopliss for letting me know.
it doesn’t look as fun as the rainbow edition(so far), but I’ll peep it.
- Abel doesn’t get auto level 3 FA.
- Abel’s throw and roll commands are reversed from everybody else’s. The 2 button ones, not his command ones.
- Sakura can’t shorthop, she just dashes.
Suggestions for Sakura:
- Make Sakura always throw giant fireballs (at full range).
- Make her charged fireballs move slower and stay onscreen longer the more she charges.
- Make her Shououken hit more times.
- Make the opponent rapid spin after being launched by her EX Shunpukyaku
- Make the Sakura Otoshi home in on the opponent.
- If you can, make the EX Hadouken bigger. Like, halfscreen tall. If you can’t, make it as slow and lasting as her fully charged normal fireball by default, and if you charge it a bit, make it stay in one place for several seconds.