Ken needs more FLAMES, thousands of FLAMES!
This mod’s certainly fun enough for shits and giggles, but at the same time, there’s a couple neat ideas in there that I almost wish were in unmodded SF4.
Not so much the crazy crap like Bison’s fastfalling headstomp and forward throw wallbounce (and the, er, 3-frame LK scissors), as it is more minute stuff like some of the liberalized juggle states (would be kinda nice to get at least a fierce reset or something off an FADC’ed Psycho Crusher…those added reps of j. MP, MP and the HP Psycho finisher off both hits are pretty sweet too) and the ability to do Psycho Crusher/Knee Press immediately following a throw (if only because the need to charge was completely removed, and thus the inability to charge back until the throw fully recovers becomes irrelevant). Kinda hope Street Fighter x Tekken takes a couple pages (or at least a few select passages) from SF4 Koryu’s book.
Rufus is REALLY retarded, though. Overhead double-speed divekick + ludicrously fast jump = Vega is STILL fucked. Completely-invincible-even-during-recovery flip means dick when you can’t ever escape. (Or mash out. Or dash out. Or jump out. NOTHING beats that divekick except eagle-eye Focus Attack, and good luck trying to space that against a guy who can cross the screen in 30 frames without teleporting.) And even in fucking Koryu, EX flipkick still doesn’t beat shit. Oh well, at least he’s not Dan.
P.S. Best mod ever. Rose vs. Dhalsim in Koryu = YES.
once I can figure out how to stream my pc games I will be streaming this, hopefully as soon as today
chun infinite from anywhere on screen (i think):
cr.fp xx mk hazanshu
loop that shit
just hold forward while you’re doing it and you won’t fall out of range
Ken has an Infinite that can be done by short hopping into a 3hit chain that ends with j.hk or j.hp, credits to Doopliss for letting me know.
it doesn’t look as fun as the rainbow edition(so far), but I’ll peep it.
- Abel doesn’t get auto level 3 FA.
- Abel’s throw and roll commands are reversed from everybody else’s. The 2 button ones, not his command ones.
- Sakura can’t shorthop, she just dashes.
Suggestions for Sakura:
- Make Sakura always throw giant fireballs (at full range).
- Make her charged fireballs move slower and stay onscreen longer the more she charges.
- Make her Shououken hit more times.
- Make the opponent rapid spin after being launched by her EX Shunpukyaku
- Make the Sakura Otoshi home in on the opponent.
- If you can, make the EX Hadouken bigger. Like, halfscreen tall. If you can’t, make it as slow and lasting as her fully charged normal fireball by default, and if you charge it a bit, make it stay in one place for several seconds.
That would be amazing. Can’t wait.
C.Viper also has an infinite extremely similar to Ken’s, I’m going to assume Cammy can do this as well.
She does. “j.LK xx j.HP xx j.HP” and “j.LK xx j.HK xx j.HK xx Cannon Strike” are the best ones. Rufus can do it with his j.HK as well, and I guess Gen can also, with his j.HKx2 in crane. Probably Chun-Li with j.HP too. Seth has 34686538963869 different infinites.
I’m not taking any change suggestions anymore, I don’t want to piss people off by making 1.2 1.3 etc versions. 1.1 was just a final patch to fix the minor fixable bugs that remained.
I made Abel and Sakura different on purpose.
Yeah, the characters with aircombos should have some infinites because of it. Shorthop and Aircombos just can’t co-exist without making infinites possible, so I decided to just let it rock.
Good vids btw.
But is Dan supposed to be unchanged?
I really think it would be best to do at least one or two more versions. I mean really, Sakura SUCKS compared to most of the other characters I played. The whole point of Koryu is to make everyone as broken as possible and she’s virtually unchanged.
Try El Fuerte.
Btw, I really like what you did to Honda, I almost fell out of my chair when I first tried him.
I’m not sure why you expected the game to be balanced, everyone sucks compared to seth, and most suck compared to ryu and fei long. I actually think Blanka was better in vanilla sf4
sagat and guile do desperately need to be able to put more then on projectile on screen tho
I agree. Ken, Ryu, Fei, Bison, Seth, and a few others are very well done in the broken aspect, they are what I’d expect out of a Koryu mod (using SF2:Koryu for reference). However, there are some characters that just seem to be unchanged, or just overall lacking anything over the top such as Rose and a few others. Like, nothing will ever compare to Ken and Ryu’s EX shoryukens. I don’t want balance, not at all, I just expected every character to be over the top broken.
Amazing job regardless though, I’ve had around 3 hours of CPU matches with my Bison. Tooo good.
And really. I don’t think you’d piss anyone off with more amazing content. I know I wouldn’t mind some updates. :>
everyone should just have fireballs somehow, period. if sakura can shoot them out of her cooch, blanka can shoot them from his chest hair or something
Thanks man, and I also wouldn’t mind if you kept updating, I would like to see some more changes personally, but if you’re done with it then that’s cool too. And just to re-address what Doopliss and I have been asking, is Dan supposed to be the same as he was in SFIV?
Of course I don’t expect it to be balanced, but I expect everyone to be roughly as crazy as everyone else. Everyone should have most of their moves be laughably overpowered and Sakura, and apparently a few others, are quite lacking in that regard.
I was toying with the idea of making Dan ridiculously nerfed but he’s already nerfed compared to everyone else, so I just left him just as he is.
Sakura is kinda lame compared to everyone else, and I did have sakura shooting tonsa fireballs, but that made her toooooooo fuckin ridiculous, and her combos weren’t fun to do. So I just reset everything and made her regular ol’ sakura with juggles and an infinite dp+k move, as well as some supers that cause float.
Guile did have an air sonic boom, but I scrapped that because
A.) It made matches vs him unwinnable, opponent just gets stuck in hitstun/blockstun from fullscreen (same problem I had with fireballs sakura) and
B.) There was no limit to how many fireballs he could toss out which made the game crash eventually.
With Rose’s air fireballs, the j.HP has a slow enough animation that it can’t crash the game as easily.
7thHolyScripture, there’s literally nothing stopping you from making your own mod. There is absolutely tons of info on how shit works here: http://shoryuken.com/f177/modding-sf4-pc-no-dlc-unlocks-198136/index35.html
as well as some tools that make what you’re asking for easy to do. I started this out with absolutely no programming knowledge.