Street Fighter the Movie Broke My Heart


#264

Wow, I never knew Benny was supposed to be in that game! He has one of the best on screen fights with Jacky Chan ever, I think it was in Armour of the Gods. Would be cool to see some pics of Raven too.


#265

Man, you scared me there. When I saw Raven’s name I thought you were going to say “We were big fans of the Wolfman and Perez Teen Titans comic and DC gave us the greenlight to use Raven in the game, but we couldn’t due to legal issues but Capcom did let DC make the Street Fighter The Movie comic.” :rofl:

Seriously though, DC’s comic book adaptation of the Street Fighter movie is beyond horrible…

EDIT: Man, I gotta try sketching out those designs of Sheng Long and Raven for fun one of these days when I’m not so busy…


#266

What are you talking about?

I meant if I had heard all of this great development talk way back in 1994, I wouldn’t have been able to contain myself waiting for this game. It’s easy to look back now and say, “Wow it’s a shame it didn’t turn out like that,” but how often does that happen, games are hyped for months/years only to be crap. But we never get this kind of insight afterward either. I wish more developers would reach out like Mr. Noon has.

Back on topic, you keep talking about secret characters, Mr. Noon, had it been considered to use the 2nd Ken as a secret character like “Evil Ryu”?

On a related note, which game was it that featured Ken’s evil double?


#267

SvC Chaos has Violent Ken.


#268

Excellent read. I can’t wait to see your section on what you would do differently. It would’ve been very interesting to see the “other” Ken; too bad he didn’t make the cut.:sad:

I just beat the game playing with Ryu and Guile and I actually wouldn’t mind buying it if it were released on XBLA wink, wink… nudge, nudge. I don’t care how broken it is; it actually feels good to be able to “Shoryureppa” with normal Ryu for a change. :rofl:
Infinites and stuff aside, I think it would be perfect for some good times (as well as some great laughs) on live. :rofl:


#269

T.HAWK
T.Hawk was never digitized. I dont have the details, but for whatever reason, Greg Rainwater did not show. It became apparent that after the first few digitizing sessions, many of the actors werent coming up to do their session with us. This was largely the reason we were not able to leave Australia after the originally scheduled two weeks and instead stayed for a month. In the end though, just about everyone was digitized, with just Ming Na and Greg Rainwater holding out. Fed up with wasting time, dealing with Hollywood personalities, and with members of our team missing their families, we headed back home. Capcom arranged to have Chun Li shot back in Chicago, but T. Hawk went missing. (At the time I figured it was no big loss in my book, I never liked T.Hawk anyway.)

DHALSIM
Dhalsim was another character that was never digitized. I dont recall there being any scheduling conflicts or contract negotiations involved, just that digitizing him posed a few problems: First, there was concern that the actor would not be able to perform the session. Second was costuming: would players accept Dhalsim in lab coat? Asking the actor to strip down to a yellow diaper didnt seem like it was going to fly. In the end, Dhalsim was such a small part of the film we figured wed skip him, unfortunately.

DEE JAY
Dee Jay was actually digitized in Australia. I feel really bad that he never made it into the game. Miguel Nunez was a really cool dude, and one of the actors that genuinely showed enthusiasm for the video game aspect of the job. Again, time was Dee Jays primary enemy, though the costuming situation didnt help much either. Initially we didnt feel that the Bison Soldier outfit that he wore in the film was going to be a great look for Dee Jay, so we aimed to recreate the costume from SSF2T as best as possible. The best we could do on short notice was a pair of plain grey athletic pants.


#270

One more little section after this about characters that might make for a fun and interesting read, then on to backgrounds and how we developed them.

Couple of responses to questions and comments for now:

There were a few different Guile win poses. I assume you are probably referring to the hair comb one? What can I say? That was Jean Claude’s interpretation. We didn’t have a lot of time to direct him during the shoot.

Ah… Tattoo Assassins. The coin op video game industry is very small. Everyone knows everyone else for the most part. Management of I.T. knew management of Data East. We had heard that they were working on a digitized fighting game during production of SFTM, but didn’t know too many details beyond “huge budget, hollywood people involved, Back to the Future, etc.” Towards the end of SFTM, (might have actually been right after we finished,) a couple of us were invited over to the Data East offices to have a look at Tattoo Assassins.

So obviously it was not the best game I had every played, but I do appreciate the fact that I got the opportunity to play on a real TA arcade game. A pretty rare event, as I do not believe any made it out into the real world.

FWIW: It is my estimation that Tattoo Assassins shared an ailment with Bloodstorm, which I will get into when I discuss SFTM’s gameplay.

Hang in there, I hope to share a couple of goodies at the end of the thread. :wink:

I thought about doing the same, but it seemed like it would be kind of anticlimactic compared to locating the original sketches and data.

No, we didn’t consider that really. This was before the whole Dark Hadou storyline. With the Sheng Long dragon aspect thing we did suggest that there was a power that could consume a character and take over their will, but we didn’t develop that stuff beyond that allusion in the Sheng Long description.

Speaking of “dark” characters, we did create and implement the black Super Bison in SFTM. I believe this was inspired by the final scene in the film in which we see Bison’s hand rise from the rubble after the credits. You may not have seen this character however, as you have to play tag team mode all the way through. Not sure how many people did that.


#271

I agree. For some reason i never liked T-Hawk either, and in the movie, he was the most forgettable character. He might have had 1 line maybe, and thats it.

Dee Jay MADE it into the home version of SFTM. As did blanka.

Hate to break it to ya, but Blade was Nowhere to be found in it(in case you didn’t know).

Wait…he is SUPPOSED to be combing his hair back in the win pose? It does not look like that at all.

It looks like van Damm is just stretching out to show his abs, and “pose” for the camera.


#272

I had absolutely no idea that T. Hawk was even in the movie until many years later. There was not a single person in the film that struck me as a giant Native American warrior.

It’s really a shame that the alternate Ken didn’t even get consideration as even a pallette swap like Blade.


#273

Both shoto brothers were screwed in the movie. Neither actor was much like his game counterpart.

Also from what little i’ve read on places like IMDB, damien chapa(movie ken), went on to become a sleazy and hated movie director along the lines of Uwe boll(minus the recognition).


#274

The funny thing is, a couple of friends and I were playing this on our MAME cabinet in my living room(this was the first time I ever played the arcade version) and I couldn’t help but notice that the gameplay was a lot different then the PS1 version I had played only a few weeks back. One of the guys I was playing with owns the PS1 version, but tried to tell me they were identical, which I thought was bullshit.

Now I know the truth thanks to this fabulous thread. The info is up at wikipedia as well, so I can now rub it in his face!

The juggle system in the Arcade Version is pure hilarity! Bring a bunch of SF players together one night and play; I guarantee you’ll get a shitload of laughs before you switch to a proper fighting game!

BTW Alan, what software did you use to clean up the sprites after you captured them? Where there any special considerations you had while capturing them(as in lighting, camera settings, etc.) to the computer?

Also, do you live in the bay area? I’d love to buy you coffee and chat game stuff sometime!

-A_Rival


#275

I hear that. It wasn’t bad enough that they got poor actors to play them either, they looked like weaklings and their story was almost completely cut. Let’s ignore the fact they’re the true main characters.


#276

Its like casting just picked the first two generic white and generic japanese guys that walked in the door.


#277

Actually it was in Wheels on Meals, great scene though!


#278

Benny the Jet being captured but not used in a video game…?

Now that breaks my heart. :sad:


#279

I Like Chicken…


#280

How did I just stumble on this today? if we have a SF:TM tourney at evo this year, I promise I’ll come.


#281

Im gonna have to disagree on that, but thats just me.

Thank you anoon for all the info so far, best read in a long time, thanks for the advice on my game as well.


#282

Well, might as well cut to the chase outright: I’m sorry that bit about Blade being the worst remained in that wikipedia article. As it stood before, well, this thread there wasn’t much information at all and that was expanded instead of being removed to counter someone trying to nix said article, and never got removed because I couldn’t actually find any further info. Heck I think this is the most info this game has ever gotten.

As it stands I should point out the reasons people make those statements have nothing to do with you but simply the disliking on the palette swap nature, and I myself happen to like Arkane :stuck_out_tongue: So I sincerely appologize and mean no personal offense :sweat: As it stands you might take a personal hand at editing those two: many SF related articles tend to be sorely lacking or misinformed on wikipedia.

Btw, you mentioned considering a redo of the game and mugen…I might be able to assist you there if you ever want. I think the only obstacle would be ripping the sprites, though enough fiddling with artmoney would probably allow for cycling through said sprites.

One final note: while Blanka himself is not in the game, his ending still is, and if you cheat to play as Super Bison you’ll end up getting it, so that much of him was in.

Btw, who was the main guy behind the stages? And what’s the story behind the apparently debug stage with the white floor and black background if any?


#283

Fanboy Alert

I am here for two reasons.

  1. KFM with the foot in the mouth :stuck_out_tongue:
  2. I want to know about Wes Studi and Andrew Bryniarski! :open_mouth:

Actually, since Capcom basically said ‘Here, do what you want. We really don’t give a shit,’ would y’all still have tried as hard if y’all had known that to begin with?