To say that I’m late getting to this thread is an obvious understatement…I accidentally stumbled across it while doing some other search elsewhere (Kotaku, maybe?)
In any case, what a fantastic read. Equal parts interesting and heartbreaking.
What struck me most is that whenever I play a game that is awful, or just disappointing, it becomes easy to blame/demonize the faceless developers. Heck, after playing Jumper for the 360, or Superman 64…I just want to think of the designers as drunken folk spending their time beating puppies between crafting a game that they are making because they hate humanity (or something).
While I never quite thought of SFTM:TG to be THAT legendarily awful, it is sobering to read how hard Mr. Noon tried, and what incredibly awesome intentions he had.
This thread, in a small way, has increased the love for SFTM:TG. It’ll be hard for any of us to look at the game and not have a newfound respect for it. Sure, it ain’t the greatest…but whenever I see it, I’ll think of this thread and be reminded of the effort that went into it. Seeing what a great guy Alan Noon is makes it even harder to hate the game.
I’m still holding out hope that the makers of “Leisure Suit Larry: Box Office Bust” spent their time kicking handicapped kittens.
PS: On my first date EVER with my wife, we went to see Street Fighter: The Movie in the theatre. The mere fact that she stuck with me after that is astounding.